AS3 Timers vs. ENTER_FRAME performance
问题 I'm building a game that got some moving things all the time, so I'm using a lot of Timer instances to control repetition and trigger motion. Now the thing is that I started to notice some performance "lags". Is this due to the timers? and do you suggest using ENTER_FRAME event instead? Related: Do you suggest any other library/method for such games that could enhance performance? Simple Tween libraries are not enough per se. 回答1: maybe it would make more sense, to have only one timer running