So I am thinking about building a hobby project, one off kind of thing, just to brush up on my programming/design.
It\'s basically a multi threaded web spider, upda
If your life depended on a few microseconds then I would advise you to optimize your resource locking to where it actually mattered.
But in this case the keyword here is hobby project!
Which means that if you synchronized the entire getInstance() method you will be fine in 99.9% of all cases. I would NOT recommend doing it any other way.
Later, if you prove by means of profiling that the getInstance() synchronization is the bottleneck of your project, then you can move on and optimize the concurrency. But I really doubt it will cause you trouble.
Jeach!
as Joshua Bloch argues in his book "effective java 2nd edition" I also agree that a single element enum type is the best way to implement a singleton.
public enum Singleton {
INSTANCE;
public void doSomething() { ... }
}
The article you referenced only talks about making the creation of the singleton object, presumably a collection in this case, thread-safe. You also need a thread-safe collection so that the collection operations also work as expected. Make sure that the underlying collection in the singleton is synchronized, perhaps using a ConcurrentHashMap.
Double-checked locking has been proven to be incorrect and flawed (as least in Java). Do a search or look at Wikipedia's entry for the exact reason.
First and foremost is program correctness. If your code is not thread-safe (in a multi-threaded environment) then it's broken. Correctness comes first before performance optimization.
To be correct you'll have to synchronize the whole getInstance
method
public static synchronized Singleton getInstance() {
if (instance==null) ...
}
or statically initialize it
private static final Singleton INSTANCE = new Singleton();
Why don't you create a data structure you pass to each of the threads as dependency injection. That way you don't need a singleton. You still need to make the thread safe.
Check out this article Implementing the Singleton Pattern in C#
public sealed class Singleton
{
Singleton()
{
}
public static Singleton Instance
{
get
{
return Nested.instance;
}
}
class Nested
{
// Explicit static constructor to tell C# compiler
// not to mark type as beforefieldinit
static Nested()
{
}
internal static readonly Singleton instance = new Singleton();
}
}