So I already went through various posts on adding 2nd view for adding shadow, but I still cannot get it to work if I want to add it in UICollectionViewCell
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I had to make some slight changes for Swift:
cell.contentView.layer.cornerRadius = 2.0;
cell.contentView.layer.borderWidth = 1.0;
cell.contentView.layer.borderColor = UIColor.clearColor().CGColor;
cell.contentView.layer.masksToBounds = true;
cell.layer.shadowColor = UIColor.grayColor().CGColor;
cell.layer.shadowOffset = CGSizeMake(0, 2.0);
cell.layer.shadowRadius = 2.0;
cell.layer.shadowOpacity = 1.0;
cell.layer.masksToBounds = false;
cell.layer.shadowPath = UIBezierPath(roundedRect:cell.bounds, cornerRadius:cell.contentView.layer.cornerRadius).CGPath;
I use the following method to accomplish this kind of effect:
extension UICollectionViewCell {
/// Call this method from `prepareForReuse`, because the cell needs to be already rendered (and have a size) in order for this to work
func shadowDecorate(radius: CGFloat = 8,
shadowColor: UIColor = UIColor(red: 0, green: 0, blue: 0, alpha: 0.3),
shadowOffset: CGSize = CGSize(width: 0, height: 1.0),
shadowRadius: CGFloat = 3,
shadowOpacity: Float = 1) {
contentView.layer.cornerRadius = radius
contentView.layer.borderWidth = 1
contentView.layer.borderColor = UIColor.clear.cgColor
contentView.layer.masksToBounds = true
layer.shadowColor = shadowColor.cgColor
layer.shadowOffset = shadowOffset
layer.shadowRadius = shadowRadius
layer.shadowOpacity = shadowOpacity
layer.masksToBounds = false
layer.shadowPath = UIBezierPath(roundedRect: bounds, cornerRadius: radius).cgPath
layer.cornerRadius = radius
}
}
Swift 3 version:
cell.contentView.layer.cornerRadius = 10
cell.contentView.layer.borderWidth = 1.0
cell.contentView.layer.borderColor = UIColor.clear.cgColor
cell.contentView.layer.masksToBounds = true
cell.layer.shadowColor = UIColor.gray.cgColor
cell.layer.shadowOffset = CGSize(width: 0, height: 2.0)
cell.layer.shadowRadius = 2.0
cell.layer.shadowOpacity = 1.0
cell.layer.masksToBounds = false
cell.layer.shadowPath = UIBezierPath(roundedRect:cell.bounds, cornerRadius:cell.contentView.layer.cornerRadius).cgPath
In case it helps: Here is the swift for rounding the corners:
cell.layer.cornerRadius = 10
cell.layer.masksToBounds = true
with cell being a variable controlling the cell: often, you will use this in override func collectionView(collectionView: UICollectionView, cellForItemAtIndexPath indexPath: NSIndexPath) -> UICollectionViewCell
Enjoy!
This one worked for me
cell.contentView.layer.cornerRadius = 5.0
cell.contentView.layer.borderColor = UIColor.gray.withAlphaComponent(0.5).cgColor
cell.contentView.layer.borderWidth = 0.5
let border = CALayer()
let width = CGFloat(2.0)
border.borderColor = UIColor.darkGray.cgColor
border.frame = CGRect(x: 0, y: cell.contentView.frame.size.height - width, width: cell.contentView.frame.size.width, height: cell.contentView.frame.size.height)
border.borderWidth = width
cell.contentView.layer.addSublayer(border)
cell.contentView.layer.masksToBounds = true
cell.contentView.clipsToBounds = true
Here's my take on the solution. It's similar to other answers, with one key difference. It doesn't create a path that's dependent on the bounds of the view. Anytime you create a path based on the bounds and provide it to the layer you can run into issues when it's resizing, and need to setup methods to update the path.
A simpler solution is to avoid using anything that is bounds dependent.
let radius: CGFloat = 10
self.contentView.layer.cornerRadius = radius
// Always mask the inside view
self.contentView.layer.masksToBounds = true
self.layer.shadowColor = UIColor.black.cgColor
self.layer.shadowOffset = CGSize(width: 0, height: 1.0)
self.layer.shadowRadius = 3.0
self.layer.shadowOpacity = 0.5
// Never mask the shadow as it falls outside the view
self.layer.masksToBounds = false
// Matching the contentView radius here will keep the shadow
// in sync with the contentView's rounded shape
self.layer.cornerRadius = radius
Now when ever the cells size change the view API will do all the work internally.