I just want to flip a boolean based on what it already is. If it\'s true - make it false. If it\'s false - make it true.
Here is my code excerpt:
swi
You can flip a value like so:
myVal = !myVal;
so your code would shorten down to:
switch(wParam) {
case VK_F11:
flipVal = !flipVal;
break;
case VK_F12:
otherVal = !otherVal;
break;
default:
break;
}
flipVal ^= 1;
same goes for
otherVal
This seems to be a free-for-all ... Heh. Here's another varation, which I guess is more in the category "clever" than something I'd recommend for production code:
flipVal ^= (wParam == VK_F11);
otherVal ^= (wParam == VK_F12);
I guess it's advantages are:
And a just as obvious disadvantage is
This is close to @korona's solution using ?: but taken one (small) step further.
Clearly you need a flexible solution that can support types masquerading as boolean. The following allows for that:
template<typename T> bool Flip(const T& t);
You can then specialize this for different types that might pretend to be boolean. For example:
template<> bool Flip<bool>(const bool& b) { return !b; }
template<> bool Flip<int>(const int& i) { return !(i == 0); }
An example of using this construct:
if(Flip(false)) { printf("flipped false\n"); }
if(!Flip(true)) { printf("flipped true\n"); }
if(Flip(0)) { printf("flipped 0\n"); }
if(!Flip(1)) { printf("flipped 1\n"); }
No, I'm not serious.
Clearly you need a factory pattern!
KeyFactory keyFactory = new KeyFactory();
KeyObj keyObj = keyFactory.getKeyObj(wParam);
keyObj.doStuff();
class VK_F11 extends KeyObj {
boolean val;
public void doStuff() {
val = !val;
}
}
class VK_F12 extends KeyObj {
boolean val;
public void doStuff() {
val = !val;
}
}
class KeyFactory {
public KeyObj getKeyObj(int param) {
switch(param) {
case VK_F11:
return new VK_F11();
case VK_F12:
return new VK_F12();
}
throw new KeyNotFoundException("Key " + param + " was not found!");
}
}
:D
</sarcasm>
I prefer John T's solution, but if you want to go all code-golfy, your statement logically reduces to this:
//if key is down, toggle the boolean, else leave it alone.
flipVal = ((wParam==VK_F11) && !flipVal) || (!(wParam==VK_F11) && flipVal);
if(wParam==VK_F11) Break;
//if key is down, toggle the boolean, else leave it alone.
otherVal = ((wParam==VK_F12) && !otherVal) || (!(wParam==VK_F12) && otherVal);
if(wParam==VK_F12) Break;