In C#, is it possible to decorate an Enum type with an attribute or do something else to specify what the default value should be, without having the change the values? The
The default is the first one in the definition. For example:
public enum MyEnum{His,Hers,Mine,Theirs}
Enum.GetValues(typeOf(MyEnum)).GetValue(0);
This will return His
An enum's default is whatever enumeration equates to zero. I don't believe this is changeable by attribute or other means.
(MSDN says: "The default value of an enum E is the value produced by the expression (E)0.")
If zero doesn't work as the proper default value, you can use the component model to define a workaround for the enum:
[DefaultValue(None)]
public enum Orientation
{
None = -1,
North = 0,
East = 1,
South = 2,
West = 3
}
public static class Utilities
{
public static TEnum GetDefaultValue<TEnum>() where TEnum : struct
{
Type t = typeof(TEnum);
DefaultValueAttribute[] attributes = (DefaultValueAttribute[])t.GetCustomAttributes(typeof(DefaultValueAttribute), false);
if (attributes != null &&
attributes.Length > 0)
{
return (TEnum)attributes[0].Value;
}
else
{
return default(TEnum);
}
}
}
and then you can call:
Orientation o = Utilities.GetDefaultValue<Orientation>();
System.Diagnostics.Debug.Print(o.ToString());
Note: you will need to include the following line at the top of the file:
using System.ComponentModel;
This does not change the actual C# language default value of the enum, but gives a way to indicate (and get) the desired default value.
You can't, but if you want, you can do some trick. :)
public struct Orientation
{
...
public static Orientation None = -1;
public static Orientation North = 0;
public static Orientation East = 1;
public static Orientation South = 2;
public static Orientation West = 3;
}
usage of this struct as simple enum.
where you can create p.a == Orientation.East (or any value that you want) by default
to use the trick itself, you need to convert from int by code.
there the implementation:
#region ConvertingToEnum
private int val;
static Dictionary<int, string> dict = null;
public Orientation(int val)
{
this.val = val;
}
public static implicit operator Orientation(int value)
{
return new Orientation(value - 1);
}
public static bool operator ==(Orientation a, Orientation b)
{
return a.val == b.val;
}
public static bool operator !=(Orientation a, Orientation b)
{
return a.val != b.val;
}
public override string ToString()
{
if (dict == null)
InitializeDict();
if (dict.ContainsKey(val))
return dict[val];
return val.ToString();
}
private void InitializeDict()
{
dict = new Dictionary<int, string>();
foreach (var fields in GetType().GetFields(BindingFlags.Public | BindingFlags.Static))
{
dict.Add(((Orientation)fields.GetValue(null)).val, fields.Name);
}
}
#endregion
If you define the Default enum as the enum with the smallest value you can use this:
public enum MyEnum { His = -1, Hers = -2, Mine = -4, Theirs = -3 }
var firstEnum = ((MyEnum[])Enum.GetValues(typeof(MyEnum)))[0];
firstEnum == Mine.
This doesn't assume that the enum has a zero value.
[DefaultValue(None)]
public enum Orientation
{
None = -1,
North = 0,
East = 1,
South = 2,
West = 3
}
Then in the code you can use
public Orientation GetDefaultOrientation()
{
return default(Orientation);
}