Searched a lot for this one, but couldn\'t find a proper solution yet.
Is it possible to disable the bounce effect of a UIPageViewController
and still
Below is a complete solution that, unlike with other answers, doesn't require you to write/test your own code for tracking the index of the currently displayed page.
Assuming that your pages are stored in sourcePageViewControllers
immutable array and after you've created your UIPageViewController
as myPageViewController
:
let scrollView = myPageViewController.view.subviews.compactMap({ $0 as? UIScrollView }).first!
scrollView.delegate = <instance of YourScrollViewDelegateClass>
And then:
extension YourScrollViewDelegateClass: UIScrollViewDelegate {
func scrollViewDidScroll(_ scrollView: UIScrollView) {
guard sourcePageViewControllers.count > 1 else {
scrollView.isScrollEnabled = false
return
}
guard let viewControllers = myPageViewController.viewControllers, viewControllers.count != 0 else { return }
let baseRecord =
viewControllers
.map { [superview = myPageViewController.view!] viewController -> (viewController: UIViewController, originX: CGFloat) in
let originX = superview.convert(viewController.view.bounds.origin, from: viewController.view).x
return (viewController: viewController, originX: originX)
}
.sorted(by: { $0.originX < $1.originX })
.first!
guard let baseIndex = sourcePageViewControllers.firstIndex(of: baseRecord.viewController) else { return }
let baseViewControllerOffsetXRatio = -baseRecord.originX/scrollView.bounds.width
let progress = (CGFloat(baseIndex) + baseViewControllerOffsetXRatio)/CGFloat(sourcePageViewControllers.count - 1)
if !(0...1 ~= progress) {
scrollView.isScrollEnabled = false
scrollView.isScrollEnabled = true
}
}
}
Edited answer of Dong Ma, where:
currentIndex
when swipes very quickInfo:
How to:
UIViewController
where UIPageViewController
is added as child VC.class ViewController: UIViewController {
var pageNavigationController: UIPageViewController!
private var lastPosition: CGFloat
private var nextIndex: Int
var currentIndex: Int
// rest of UI's setups
}
ViewController
as delegate of UIPageViewController
:extension ViewController: UIPageViewControllerDataSource {
func pageViewController(_ pageViewController: UIPageViewController, willTransitionTo pendingViewControllers: [UIViewController]) {
guard
let currentVisibleViewController = pageViewController.viewControllers?.first,
let nextIndex = pageViewControllers.firstIndex(of: currentVisibleViewController)
else {
return
}
self.nextIndex = nextIndex
}
func pageViewController(_ pageViewController: UIPageViewController, didFinishAnimating finished: Bool, previousViewControllers: [UIViewController], transitionCompleted completed: Bool) {
if completed, let currentVisibleViewController = pageViewController.viewControllers?.first, let newIndex = pageViewControllers.firstIndex(of: currentVisibleViewController) {
self.currentIndex = newIndex
}
self.nextIndex = self.currentIndex
}
}
ViewController
as datasource of UIPageController
:extension ViewController: UIPageViewControllerDataSource {
func pageViewController(_ pageViewController: UIPageViewController, viewControllerBefore viewController: UIViewController) -> UIViewController? {
// provide next VC
}
func pageViewController(_ pageViewController: UIPageViewController, viewControllerAfter viewController: UIViewController) -> UIViewController? {
// provide prev VC
}
// IMPORTANT: that's the key why it works, don't forget to add it
func presentationIndex(for pageViewController: UIPageViewController) -> Int {
return currentIndex
}
}
ViewController
as delegate of UIPageViewController
's UIScrollView
:// MARK: - UIScrollViewDelegate (disable bouncing for UIPageViewController)
extension BasePaginationVC: UIScrollViewDelegate {
func attachScrollViewDelegate() {
for subview in pageNavigationController.view.subviews {
if let scrollView = subview as? UIScrollView {
scrollView.delegate = self
lastPosition = scrollView.contentOffset.x
break
}
}
}
func scrollViewDidScroll(_ scrollView: UIScrollView) {
switch UIView.userInterfaceLayoutDirection(for: view.semanticContentAttribute) {
case .leftToRight:
if nextIndex > currentIndex {
if scrollView.contentOffset.x < (lastPosition - (0.9 * scrollView.bounds.size.width)) {
currentIndex = nextIndex
}
} else {
if scrollView.contentOffset.x > (lastPosition + (0.9 * scrollView.bounds.size.width)) {
currentIndex = nextIndex
}
}
if currentIndex == 0 && scrollView.contentOffset.x < scrollView.bounds.size.width {
scrollView.contentOffset = CGPoint(x: scrollView.bounds.size.width, y: 0)
} else if currentIndex == pageViewControllers.count - 1 && scrollView.contentOffset.x > scrollView.bounds.size.width {
scrollView.contentOffset = CGPoint(x: scrollView.bounds.size.width, y: 0)
}
case .rightToLeft:
if nextIndex > currentIndex {
if scrollView.contentOffset.x > (lastPosition + (0.9 * scrollView.bounds.size.width)) {
currentIndex = nextIndex
}
} else {
if scrollView.contentOffset.x < (lastPosition - (0.9 * scrollView.bounds.size.width)) {
currentIndex = nextIndex
}
}
if currentIndex == pageViewControllers.count - 1 && scrollView.contentOffset.x < scrollView.bounds.size.width {
scrollView.contentOffset = CGPoint(x: scrollView.bounds.size.width, y: 0)
} else if currentIndex == 0 && scrollView.contentOffset.x > scrollView.bounds.size.width {
scrollView.contentOffset = CGPoint(x: scrollView.bounds.size.width, y: 0)
}
@unknown default:
fatalError("unknown default")
}
lastPosition = scrollView.contentOffset.x
}
func scrollViewWillEndDragging(_ scrollView: UIScrollView, withVelocity velocity: CGPoint, targetContentOffset: UnsafeMutablePointer<CGPoint>) {
switch UIView.userInterfaceLayoutDirection(for: view.semanticContentAttribute) {
case .leftToRight:
if currentIndex == 0 && scrollView.contentOffset.x <= scrollView.bounds.size.width {
targetContentOffset.pointee = CGPoint(x: scrollView.bounds.size.width, y: 0)
} else if currentIndex == pageViewControllers.count - 1 && scrollView.contentOffset.x >= scrollView.bounds.size.width {
targetContentOffset.pointee = CGPoint(x: scrollView.bounds.size.width, y: 0)
}
case .rightToLeft:
if currentIndex == pageViewControllers.count - 1 && scrollView.contentOffset.x <= scrollView.bounds.size.width {
targetContentOffset.pointee = CGPoint(x: scrollView.bounds.size.width, y: 0)
} else if currentIndex == 0 && scrollView.contentOffset.x >= scrollView.bounds.size.width {
targetContentOffset.pointee = CGPoint(x: scrollView.bounds.size.width, y: 0)
}
@unknown default:
fatalError("unknown default")
}
}
}
UIPageViewController doesn't actually do much for you. You can use a UIScrollView with view controllers quite easily, and disable the bounce on that.
Just do something like
int x=0;
for (NSString *storyboardID in storyboardIDs){
UIViewController *vc = [storyboard instantiateViewControllerWithIdentifier:storyboardID];
[self addChildViewController:vc];
vc.view.frame = CGRectMake(x++*vc.view.frame.size.width, 0, vc.view.frame.size.width, vc.view.frame.size.height);
[self.scrollView addSubview:vc.view];
[vc didMoveToParentViewController:self];
self.scrollView.contentSize = CGSizeMake(storyboardIDs.count*vc.view.frame.size.width, vc.view.frame.size.height);
}
@Dong Ma's approach is perfect but it can be a little bit improved and simplified.
Code to put into viewDidLoad:
for subview in view.subviews {
if let scrollView = subview as? UIScrollView {
scrollView.delegate = self
break
}
}
Implementation for scrollViewDidScroll:
public func scrollViewDidScroll(_ scrollView: UIScrollView) {
if (currentPage == 0 && scrollView.contentOffset.x < scrollView.bounds.size.width) || (currentPage == totalNumberOfPages - 1 && scrollView.contentOffset.x > scrollView.bounds.size.width) {
scrollView.contentOffset = CGPoint(x: scrollView.bounds.size.width, y: 0)
}
}
Implementation for scrollViewWillEndDragging:
public func scrollViewWillEndDragging(_ scrollView: UIScrollView, withVelocity velocity: CGPoint, targetContentOffset: UnsafeMutablePointer<CGPoint>) {
if (currentPage == 0 && scrollView.contentOffset.x <= scrollView.bounds.size.width) || (currentPage == totalNumberOfPages - 1 && scrollView.contentOffset.x >= scrollView.bounds.size.width) {
targetContentOffset.pointee = CGPoint(x: scrollView.bounds.size.width, y: 0)
}
}
I wasn't sure how to correctly manage the currentIndex
but ended up doing
extension Main: UIPageViewControllerDelegate {
func pageViewController(pageViewController: UIPageViewController, didFinishAnimating finished: Bool, previousViewControllers: [UIViewController], transitionCompleted completed: Bool) {
if completed {
guard let viewController = pageViewController.viewControllers?.first,
index = viewControllerDatasource.indexOf(viewController) else {
fatalError("Can't prevent bounce if there's not an index")
}
currentIndex = index
}
}
}
My solution in Swift 5
In my scenario, I first load the UIPageViewController
on the second page. And I have a total of three pages so I open on the middle one.
Here's the code of my UIPageViewController
import UIKit
class MainPageViewController: UIPageViewController, UIPageViewControllerDataSource, UIPageViewControllerDelegate, UIScrollViewDelegate {
let idList = ["OverviewController", "ImportantItemsController", "ListMenuController"] // A list of all of my viewControllers' storyboard id
var currentPage = 1 // Tracking the current page
override func viewDidLoad() {
super.viewDidLoad()
setupPageController()
for subview in self.view.subviews { // Getting the scrollView
if let scrollView = subview as? UIScrollView {
scrollView.delegate = self
break;
}
}
}
// UIPageViewControllerDataSource
func pageViewController(_ pageViewController: UIPageViewController, viewControllerBefore viewController: UIViewController) -> UIViewController? {
let index = idList.firstIndex(of: viewController.restorationIdentifier!)!
if (index > 0) {
return storyboard?.instantiateViewController(withIdentifier: idList[index - 1])
}
return nil
}
func pageViewController(_ pageViewController: UIPageViewController, viewControllerAfter viewController: UIViewController) -> UIViewController? {
let index = idList.firstIndex(of: viewController.restorationIdentifier!)!
if (index < idList.count - 1) {
return storyboard?.instantiateViewController(withIdentifier: idList[index + 1])
}
return nil
}
func presentationCount(for pageViewController: UIPageViewController) -> Int {
return idList.count
}
// UIPageViewControllerDelegate
func pageViewController(_ pageViewController: UIPageViewController, didFinishAnimating finished: Bool, previousViewControllers: [UIViewController], transitionCompleted completed: Bool) {
if completed {
guard let vc = pageViewController.viewControllers?.first else { return }
switch vc {
case is ImportantItemsController:
currentPage = 1
case is OverviewController:
currentPage = 0
default:
currentPage = 2
}
}
}
// ScrollViewDelegate
func scrollViewDidScroll(_ scrollView: UIScrollView) {
let totalViewControllersInPageController = idList.count
if (currentPage == 0 && scrollView.contentOffset.x < scrollView.bounds.size.width) {
scrollView.contentOffset = CGPoint(x: scrollView.bounds.size.width, y: 0);
} else if (currentPage == totalViewControllersInPageController - 1 && scrollView.contentOffset.x > scrollView.bounds.size.width) {
scrollView.contentOffset = CGPoint(x: scrollView.bounds.size.width, y: 0);
}
}
func scrollViewWillEndDragging(_ scrollView: UIScrollView, withVelocity velocity: CGPoint, targetContentOffset: UnsafeMutablePointer<CGPoint>) {
let totalViewControllersInPageController = idList.count
if (currentPage == 0 && scrollView.contentOffset.x <= scrollView.bounds.size.width) {
targetContentOffset.pointee = CGPoint(x: scrollView.bounds.size.width, y: 0);
} else if (currentPage == totalViewControllersInPageController - 1 && scrollView.contentOffset.x >= scrollView.bounds.size.width) {
targetContentOffset.pointee = CGPoint(x: scrollView.bounds.size.width, y: 0);
}
}
fileprivate func setupPageController() {
let controller = storyboard?.instantiateViewController(withIdentifier: idList[1]) as! ImportantItemsController // Loading on the second viewController
setViewControllers([controller], direction: .forward, animated: true, completion: nil)
dataSource = self
delegate = self
}
}