Searched a lot for this one, but couldn\'t find a proper solution yet.
Is it possible to disable the bounce effect of a UIPageViewController
and still
In case you wish to disable scrollview on a UIPageViewController
subclass entirely, you can use the snippet below. Note that this disables not only the bouncing but the horizontal scrolling of the pages as well.
In my case I had a UISegmentedControl to switch between the pages in the PageViewController so disabling scrolling vertically was completely fine and working for me. Hope it helps someone else too.
class MyPageViewController: UIPageViewController {
private lazy var scrollView: UIScrollView = { view.subviews.compactMap({ $0 as? UIScrollView }).first! }()
override func viewDidLoad() {
super.viewDidLoad()
scrollView.isScrollEnabled = false
}
}
Another option is to set ScrollView.bounce = false. It solved my problem with pageViewController's(Of course not about ScrollView) scrolling bounce. Bounce is disabled, and all page can scroll without bounces.
If you will try to disable bounce for UIPageViewController.scrollView
, you will definitely get a broken pageViewController
: swipe ain't gonna work. So, don't do that:
self.theScrollView.alwaysBounceHorizontal = NO;
self.theScrollView.bounces = NO;
Use the solution with searching scrollView
reference in UIPageViewController
subviews only for disabling scroll entirely:
@interface MyPageViewController : UIPageViewController
@property (nonatomic, assign) BOOL scrollEnabled;
@end
@interface MyPageViewController ()
@property (nonatomic, weak) UIScrollView *theScrollView;
@end
@implementation MyPageViewController
- (void)viewDidLoad
{
[super viewDidLoad];
for (UIView *view in self.view.subviews) {
if ([view isKindOfClass:UIScrollView.class]) {
self.theScrollView = (UIScrollView *)view;
break;
}
}
}
- (void)setScrollEnabled:(BOOL)scrollEnabled
{
_scrollEnabled = scrollEnabled;
self.theScrollView.scrollEnabled = scrollEnabled;
}
@end
UIScrollView
category (for ex. CustomScrolling). UIScrollView
is delegate of their gesture recognizer already.UIViewController
(aka baseVC
with UIPageViewController
inside) shared via AppDelegate
. Otherwise you can use run-time (#import <objc/runtime.h>
) and add reference property (to your controller baseVC
) to the category.Implement category:
@interface UIScrollView (CustomScrolling) <UIGestureRecognizerDelegate>
@end
@implementation UIScrollView (CustomScrolling)
- (BOOL)gestureRecognizerShouldBegin:(UIGestureRecognizer *)gestureRecognizer
{
UIViewController * baseVC = [(AppDelegate *)[[UIApplication sharedApplication] delegate] baseVC];
if (gestureRecognizer.view == baseVC.pageViewController.theScrollView) {
NSInteger page = [baseVC selectedIndex];
NSInteger total = [baseVC viewControllers].count;
UIPanGestureRecognizer *recognizer = (UIPanGestureRecognizer *)gestureRecognizer;
CGPoint velocity = [recognizer velocityInView:self];
BOOL horizontalSwipe = fabs(velocity.x) > fabs(velocity.y);
if (!horizontalSwipe) {
return YES;
}
BOOL scrollingFromLeftToRight = velocity.x > 0;
if ((scrollingFromLeftToRight && page > 0) || (!scrollingFromLeftToRight && page < (total - 1))) {
return YES;
}
return NO;
}
return YES;
}
@end
Import category file #import "UIScrollView+CustomScrolling.h"
in your baseVC
, that uses UIPageViewController.
Disable UIPageViewController's bounce
Swift 2.2
Addition to answers
1) Add UIScrollViewDelegate to UIPageViewController
extension PageViewController: UIScrollViewDelegate
2) Add to viewDidLoad
for view in self.view.subviews {
if let scrollView = view as? UIScrollView {
scrollView.delegate = self
}
}
3) Add UIScrollViewDelegate methods
func scrollViewDidScroll(scrollView: UIScrollView) {
if currentIndex == 0 && scrollView.contentOffset.x < scrollView.bounds.size.width {
scrollView.contentOffset = CGPoint(x: scrollView.bounds.size.width, y: 0)
} else if currentIndex == totalViewControllers - 1 && scrollView.contentOffset.x > scrollView.bounds.size.width {
scrollView.contentOffset = CGPoint(x: scrollView.bounds.size.width, y: 0)
}
}
func scrollViewWillEndDragging(scrollView: UIScrollView, withVelocity velocity: CGPoint, targetContentOffset: UnsafeMutablePointer<CGPoint>) {
if currentIndex == 0 && scrollView.contentOffset.x < scrollView.bounds.size.width {
scrollView.contentOffset = CGPoint(x: scrollView.bounds.size.width, y: 0)
} else if currentIndex == totalViewControllers - 1 && scrollView.contentOffset.x > scrollView.bounds.size.width {
scrollView.contentOffset = CGPoint(x: scrollView.bounds.size.width, y: 0)
}
}
Edit: Do not use this solution. I learned afterwards that this introduces a bug where about 5% of the time, the user can't page in the same direction. They have to page back, then forward again to continue.
If you're using a UIPageViewControllerDataSource
, a relatively simple workaround (and a bit hacky) is to disable bouncing each time the pageViewController:viewControllerBeforeViewController:
delegate method is called. Here is an example implementation:
@interface YourDataSourceObject ()
@property (strong, nonatomic) UIScrollView *scrollView;
@end
@implementation
- (UIViewController *)pageViewController:(UIPageViewController *)pageViewController viewControllerBeforeViewController:(UIViewController *)viewController {
if (!self.scrollView) {
for (UIView *view in pageViewController.view.subviews) {
if ([view isKindOfClass:[UIScrollView class]]) {
self.scrollView = (UIScrollView *)view;
}
}
}
self.scrollView.bounces = NO;
// Your other logic to return the correct view controller.
}
@end
If you keep track of your currentIndex then the below should be sufficient but its a little buggy because there is a random scenario where it stops scrolling altogether.
I think the scrollView.bounces is a little buggy, perhaps I am missing something because most of the time it works fine, if anyone is able to have a solution based on the below it would be great please.
public func scrollViewDidScroll(_ scrollView: UIScrollView) {
scrollView.bounces = currentIndex == 0 ||
currentIndex == controllers.count - 1
? false
: true
}