I compiled an older version of FFmpeg for Android (if I recall correctly it was 0.6.X). FFmpeg decodes a video frame, scales it, then I\'m using OpenGL to draw it on the scr
You could also try compiling ffmpeg with libstagefright_h264, I was able to get it to compile and read video file properties, but have been unable to get avcodec_open to work with it... That would be hardware accelerated assuming it was supported by the device.