I compiled an older version of FFmpeg for Android (if I recall correctly it was 0.6.X). FFmpeg decodes a video frame, scales it, then I\'m using OpenGL to draw it on the scr
What you need is ffmpeg compiled for ARM NEON. See: https://groups.google.com/forum/#!topic/android-ndk/mGF6t3uWZ4U
I think so , yes. see : http://ffmpeg.org/#pr9 . the major release that has the hardware accelerated decoding of h264 on Android is Harmony 0.9
if you use a decoder that takes advantage of the hardware acceleration, when it's available, I don't see how you can do better...
You could also try compiling ffmpeg with libstagefright_h264, I was able to get it to compile and read video file properties, but have been unable to get avcodec_open to work with it... That would be hardware accelerated assuming it was supported by the device.