The official Zooming a View tutorial uses an AnimatorSet to zoom into a View. It creates the illusion of downward movement as the view expands. Later, the
Ok, I think you want a zoom out with upward movement from your images and description. I cant understand your code, it seems too much complex to me (I am a noob). Now I have done what you want using the following code. At first I declare a relative layout with an image view, this relative layout will be the container. I set initial width height, but we will change it later from code.
Now In Activity I set a listener for layout change so that I can get the actual size of the container. Then set the the layout for ImageView.
public class MainActivity extends Activity {
ImageView im;
RelativeLayout container;
@Override
protected void onCreate(Bundle savedInstanceState) {
super.onCreate(savedInstanceState);
Logger.init().hideThreadInfo().setMethodCount(0);
setContentView(R.layout.activity_main);
im = (ImageView) findViewById(R.id.imageView);
container = (RelativeLayout) findViewById(R.id.container);
container.getViewTreeObserver().addOnGlobalLayoutListener(new ViewTreeObserver.OnGlobalLayoutListener() {
@Override
public void onGlobalLayout() {
setInitialPos();
container.getViewTreeObserver().removeOnGlobalLayoutListener(this);
}
});
}
int width;
int height;
int topMargin;
private void setInitialPos() {
Logger.e("container: " + container.getWidth() + " x " + container.getHeight());
width = container.getWidth();
height = 400;
RelativeLayout.LayoutParams layoutParams = (RelativeLayout.LayoutParams) im.getLayoutParams();
layoutParams.width = width;
layoutParams.height = height;
topMargin = (container.getHeight() - height) / 2;
layoutParams.topMargin = topMargin;
im.setLayoutParams(layoutParams);
startAnimation();
}
We have to animate three things here, width, height and topMargin (for positioning). So, I declare three variable for initial position of animator and I calculate them on initial layoutsetup. Now we need to animate these three variables simultaneously which is easy.
private void startAnimation() {
AnimatorSet animator = new AnimatorSet();
Animator widthAnimator = ObjectAnimator.ofInt(this, "width", width, 200);
widthAnimator.setInterpolator(new LinearInterpolator());
Animator heightAnimator = ObjectAnimator.ofInt(this, "height", height, 100);
heightAnimator.setInterpolator(new LinearInterpolator());
Animator marginAnimator = ObjectAnimator.ofInt(this, "topMargin", topMargin, 0);
marginAnimator.setInterpolator(new LinearInterpolator());
animator.playTogether(widthAnimator, heightAnimator, marginAnimator);
animator.setDuration(3000);
animator.start();
}
public void setWidth(int w) {
RelativeLayout.LayoutParams layoutParams = (RelativeLayout.LayoutParams) im.getLayoutParams();
layoutParams.width = w;
im.setLayoutParams(layoutParams);
}
public void setHeight(int h) {
RelativeLayout.LayoutParams layoutParams = (RelativeLayout.LayoutParams) im.getLayoutParams();
layoutParams.height = h;
im.setLayoutParams(layoutParams);
}
public void setTopMargin(int m) {
RelativeLayout.LayoutParams layoutParams = (RelativeLayout.LayoutParams) im.getLayoutParams();
layoutParams.topMargin = m;
im.setLayoutParams(layoutParams);
}
}