The official Zooming a View tutorial uses an AnimatorSet to zoom into a View
. It creates the illusion of downward movement as the view expands. Later, the
Ok, I think you want a zoom out with upward movement from your images and description. I cant understand your code, it seems too much complex to me (I am a noob). Now I have done what you want using the following code. At first I declare a relative layout with an image view, this relative layout will be the container. I set initial width height, but we will change it later from code.
<RelativeLayout
android:id="@+id/container"
xmlns:android="http://schemas.android.com/apk/res/android"
xmlns:tools="http://schemas.android.com/tools"
android:layout_width="match_parent"
android:layout_height="match_parent"
android:paddingBottom="@dimen/activity_vertical_margin"
android:paddingLeft="@dimen/activity_horizontal_margin"
android:paddingRight="@dimen/activity_horizontal_margin"
android:paddingTop="@dimen/activity_vertical_margin"
tools:context=".MainActivity">
<ImageView
android:id="@+id/imageView"
android:layout_width="400dp"
android:layout_height="200dp"
android:layout_centerHorizontal="true"
android:scaleType="fitXY"
android:src="@drawable/my_image"/>
</RelativeLayout>
Now In Activity I set a listener for layout change so that I can get the actual size of the container. Then set the the layout for ImageView.
public class MainActivity extends Activity {
ImageView im;
RelativeLayout container;
@Override
protected void onCreate(Bundle savedInstanceState) {
super.onCreate(savedInstanceState);
Logger.init().hideThreadInfo().setMethodCount(0);
setContentView(R.layout.activity_main);
im = (ImageView) findViewById(R.id.imageView);
container = (RelativeLayout) findViewById(R.id.container);
container.getViewTreeObserver().addOnGlobalLayoutListener(new ViewTreeObserver.OnGlobalLayoutListener() {
@Override
public void onGlobalLayout() {
setInitialPos();
container.getViewTreeObserver().removeOnGlobalLayoutListener(this);
}
});
}
int width;
int height;
int topMargin;
private void setInitialPos() {
Logger.e("container: " + container.getWidth() + " x " + container.getHeight());
width = container.getWidth();
height = 400;
RelativeLayout.LayoutParams layoutParams = (RelativeLayout.LayoutParams) im.getLayoutParams();
layoutParams.width = width;
layoutParams.height = height;
topMargin = (container.getHeight() - height) / 2;
layoutParams.topMargin = topMargin;
im.setLayoutParams(layoutParams);
startAnimation();
}
We have to animate three things here, width, height and topMargin (for positioning). So, I declare three variable for initial position of animator and I calculate them on initial layoutsetup. Now we need to animate these three variables simultaneously which is easy.
private void startAnimation() {
AnimatorSet animator = new AnimatorSet();
Animator widthAnimator = ObjectAnimator.ofInt(this, "width", width, 200);
widthAnimator.setInterpolator(new LinearInterpolator());
Animator heightAnimator = ObjectAnimator.ofInt(this, "height", height, 100);
heightAnimator.setInterpolator(new LinearInterpolator());
Animator marginAnimator = ObjectAnimator.ofInt(this, "topMargin", topMargin, 0);
marginAnimator.setInterpolator(new LinearInterpolator());
animator.playTogether(widthAnimator, heightAnimator, marginAnimator);
animator.setDuration(3000);
animator.start();
}
public void setWidth(int w) {
RelativeLayout.LayoutParams layoutParams = (RelativeLayout.LayoutParams) im.getLayoutParams();
layoutParams.width = w;
im.setLayoutParams(layoutParams);
}
public void setHeight(int h) {
RelativeLayout.LayoutParams layoutParams = (RelativeLayout.LayoutParams) im.getLayoutParams();
layoutParams.height = h;
im.setLayoutParams(layoutParams);
}
public void setTopMargin(int m) {
RelativeLayout.LayoutParams layoutParams = (RelativeLayout.LayoutParams) im.getLayoutParams();
layoutParams.topMargin = m;
im.setLayoutParams(layoutParams);
}
}
This is the solution I have ultimately used:
private void applyAnimation(final View startView, final View finishView, long duration) {
float scalingFactor = ((float)finishView.getHeight())/((float)startView.getHeight());
ScaleAnimation scaleAnimation = new ScaleAnimation(1f, scalingFactor,
1f, scalingFactor,
Animation.RELATIVE_TO_SELF, 0.5f,
Animation.RELATIVE_TO_SELF, 0.5f);
scaleAnimation.setDuration(duration);
scaleAnimation.setInterpolator(new AccelerateDecelerateInterpolator());
Display display = getWindowManager().getDefaultDisplay();
int H;
if(Build.VERSION.SDK_INT >= 13){
Point size = new Point();
display.getSize(size);
H = size.y;
}
else{
H = display.getHeight();
}
float h = ((float)finishView.getHeight());
float verticalDisplacement = (-(H/2)+(3*h/4));
TranslateAnimation translateAnimation = new TranslateAnimation(Animation.ABSOLUTE, 0,
Animation.ABSOLUTE, 0,
Animation.ABSOLUTE, 0,
Animation.ABSOLUTE, verticalDisplacement);
translateAnimation.setDuration(duration);
translateAnimation.setInterpolator(new AccelerateDecelerateInterpolator());
AnimationSet animationSet = new AnimationSet(false);
animationSet.addAnimation(scaleAnimation);
animationSet.addAnimation(translateAnimation);
animationSet.setFillAfter(false);
startView.startAnimation(animationSet);
}
The key factor here is the value of toYDelta
in the TranslateAnimation
parameter:
toYDelta = (-(H/2)+(3*h/4));
Understanding why this works is the main thing. The rest is mostly simple.