I\'m using a textured window that has a tab bar along the top of it, just below the title bar.
I\'ve used -setContentBorderThickness:forEdge: on the window to make t
I found this here:
-(void)mouseDown:(NSEvent *)theEvent {
NSRect windowFrame = [[self window] frame];
initialLocation = [NSEvent mouseLocation];
initialLocation.x -= windowFrame.origin.x;
initialLocation.y -= windowFrame.origin.y;
}
- (void)mouseDragged:(NSEvent *)theEvent {
NSPoint currentLocation;
NSPoint newOrigin;
NSRect screenFrame = [[NSScreen mainScreen] frame];
NSRect windowFrame = [self frame];
currentLocation = [NSEvent mouseLocation];
newOrigin.x = currentLocation.x - initialLocation.x;
newOrigin.y = currentLocation.y - initialLocation.y;
// Don't let window get dragged up under the menu bar
if( (newOrigin.y+windowFrame.size.height) > (screenFrame.origin.y+screenFrame.size.height) ){
newOrigin.y=screenFrame.origin.y + (screenFrame.size.height-windowFrame.size.height);
}
//go ahead and move the window to the new location
[[self window] setFrameOrigin:newOrigin];
}
It works fine, though I'm not 100% sure I'm doing it correctly. There's one bug I've found so far, and that's if the drag begins inside a subview (a tab itself) and then enters the superview (the tab bar). The window jumps around. Some -hitTest: magic, or possibly even just invalidating initialLocation on mouseUp should probably fix that.