I\'m using a textured window that has a tab bar along the top of it, just below the title bar.
I\'ve used -setContentBorderThickness:forEdge: on the window to make t
Have you tried overriding the NSView method mouseDownCanMoveWindow to return YES?
When you set property isMovableByWindowBackground in viewDidLoad, it may not work because the window property of the view is not yet set. In that case, try this:
override func viewDidAppear() {
self.view.window?.isMovableByWindowBackground = true
}
As of macOS 10.11, the simplest way to do this is to utilize the new -[NSWindow performWindowDragWithEvent:] method:
@interface MyView () {
BOOL movingWindow;
}
@end
@implementation MyView
...
- (BOOL)mouseDownCanMoveWindow
{
return NO;
}
- (void)mouseDown:(NSEvent *)event
{
movingWindow = NO;
CGPoint point = [self convertPoint:event.locationInWindow
fromView:nil];
// The area in your view where you want the window to move:
CGRect movableRect = CGRectMake(0, 0, 100, 100);
if (self.window.movableByWindowBackground &&
CGRectContainsPoint(movableRect, point)) {
[self.window performWindowDragWithEvent:event];
movingWindow = YES;
return;
}
// Handle the -mouseDown: as usual
}
- (void)mouseDragged:(NSEvent *)event
{
if (movingWindow) return;
// Handle the -mouseDragged: as usual
}
@end
Here, -performWindowDragWithEvent: will handle the correct behavior of not overlapping the menu bar, and will also snap to edges on macOS 10.12 and later. Be sure to include a BOOL movingWindow instance variable with your view's private interface so you can avoid -mouseDragged: events once you determined you don't want to process them.
Here, we are also checking that -[NSWindow movableByWindowBackground] is set to YES so that this view can be used in non-movable-by-window-background windows, but that is optional.
It's quite easy:
override mouseDownCanMoveWindow property
override var mouseDownCanMoveWindow:Bool {
return false
}
I tried the mouseDownCanMoveWindow solution (https://stackoverflow.com/a/4564146/901641) but it didn't work for me. I got rid of that method and instead added this to my window subclass:
- (BOOL)isMovableByWindowBackground {
return YES;
}
which worked like a charm.
I found this here:
-(void)mouseDown:(NSEvent *)theEvent {
NSRect windowFrame = [[self window] frame];
initialLocation = [NSEvent mouseLocation];
initialLocation.x -= windowFrame.origin.x;
initialLocation.y -= windowFrame.origin.y;
}
- (void)mouseDragged:(NSEvent *)theEvent {
NSPoint currentLocation;
NSPoint newOrigin;
NSRect screenFrame = [[NSScreen mainScreen] frame];
NSRect windowFrame = [self frame];
currentLocation = [NSEvent mouseLocation];
newOrigin.x = currentLocation.x - initialLocation.x;
newOrigin.y = currentLocation.y - initialLocation.y;
// Don't let window get dragged up under the menu bar
if( (newOrigin.y+windowFrame.size.height) > (screenFrame.origin.y+screenFrame.size.height) ){
newOrigin.y=screenFrame.origin.y + (screenFrame.size.height-windowFrame.size.height);
}
//go ahead and move the window to the new location
[[self window] setFrameOrigin:newOrigin];
}
It works fine, though I'm not 100% sure I'm doing it correctly. There's one bug I've found so far, and that's if the drag begins inside a subview (a tab itself) and then enters the superview (the tab bar). The window jumps around. Some -hitTest: magic, or possibly even just invalidating initialLocation on mouseUp should probably fix that.