Qt/QML : Send QImage From C++ to QML and Display The QImage On GUI

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执念已碎
执念已碎 2020-12-23 11:34

I created a class Publisher which periodically emits a QImage object.

However I\'m having a tough time drawing the QImage to

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  •  感动是毒
    2020-12-23 12:34

    In other words, you have a class emitting a signal carrying a QImage and want to update an item in QML with that image? There are various solutions, none of which involves "converting a QImage to a QUrl" (whatever that means, surely you don't need to get a data URL carrying your image data...)

    Use an image provider

    This means you can use a plain Image item in your QML files.

    1. Create a QQuickImageProvider subclass; give it a QImage member (the image to provider), override requestImage to provide that image (the actual id requested does not really matter, see below), and a slot that receives a QImage and updates the member.
    2. Connect your Publisher signal to your provider's slot
    3. Install the provider into the QML engine via QQmlEngine::addImageProvider (see QQuickView::engine); again the id does not really matter, just use a sensible one
    4. In QML, just use a plain Image element with a source like this

      Image {
          id: myImage
          source: "image://providerIdPassedToAddImageProvider/foobar"
      }
      

      foobar will be passed to your provider, but again, it doesn't really matter.

    5. We're almost there, we now only need a way to push the image updates to the QML world (otherwise Image will never know when to update itself). See my answer here for how to do that with a Connections element and a bit of JS.

      Note that in general you don't need to make Publisher a QML type, you just need to create one instance in C++ and expose it to the QML world via QQmlContext::setContextProperty.

    Use a custom Qt Quick 2 Item

    QQuickPaintedItem is probably the most convenient for the job as it offers a paint method taking a QPainter. Hence the big plan is

    1. Subclass QQuickPaintedItem: the subclass stores the QImage to be painted and has a slot that sets the new QImage. Also its paint implementation simply paints the image using QPainter::drawImage.
    2. Expose the subclass to the QML world via qmlRegisterType (so that you can use it in QML)
    3. Figure out a way to connect the signal carrying the new image to the items' slot.

      This might be the tricky part.

      To perform the connection in C++ you need a way to figure out that the item has been created (and get a pointer to it); usually one does this by means of assigning the objectName property to some value, then using findChild on the root object (as returned by QQuickView::rootObject()) to get a pointer to the item itself. Then you can use connect as usual.

      Or, could instead perform the connection in QML, just like above, via a Connections element on the publisher C++ object exposed to the QML world:

      MyItem {
          id: myItem
      }        
      
      Connections {
          target: thePublisherObjectExposedFromC++
          onNewImage: myItem.setImage(image)
      }
      

      This has the advantage of working no matter when you create the MyItem instance; but I'm not 100% sure it will work because I'm not sure you can handle the QImage type in QML.

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