Qt/QML : Send QImage From C++ to QML and Display The QImage On GUI

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执念已碎
执念已碎 2020-12-23 11:34

I created a class Publisher which periodically emits a QImage object.

However I\'m having a tough time drawing the QImage to

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  • 2020-12-23 12:11
    QString getImage()
    {
    QByteArray byteArray;
    QBuffer buffer(&byteArray);
    buffer.open(QIODevice::WriteOnly);
    img.save(&buffer,"JPEG");
     //save image data in string
    QString image("data:image/jpg;base64,");
    image.append(QString::fromLatin1(byteArray.toBase64().data()));
    return image;
    }
    
    

    send image string directly to qml source

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  • 2020-12-23 12:15

    Use QQuickItem. There is a Qt example that does this.

    C:\Qt\Examples\Qt-5.14.1\quick\scenegraph\threadedanimation

    You make a class derived from QQuickItem and register it with qmlRegisterType. Provide the override function 'updatePaintNode' in your class. In the example, the class is 'Spinner'

    In updatePaintNode:

    Create a node class derived from QObject and QSGTransformNode

    In the node class constructor:

    Convert your Qimage to an QSGTexture with createTextureFromImage.

    Create QSGSimpleTextureNode, set QSGTexture using setTexture

    appendChildNode with QSGSimpleTextureNode

    In QML add

    import Spinner 1.0
    

    and

    Spinner {
        anchors.centerIn: parent
        anchors.horizontalCenterOffset: 80
        spinning: true
    }
    
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  • 2020-12-23 12:34

    In other words, you have a class emitting a signal carrying a QImage and want to update an item in QML with that image? There are various solutions, none of which involves "converting a QImage to a QUrl" (whatever that means, surely you don't need to get a data URL carrying your image data...)

    Use an image provider

    This means you can use a plain Image item in your QML files.

    1. Create a QQuickImageProvider subclass; give it a QImage member (the image to provider), override requestImage to provide that image (the actual id requested does not really matter, see below), and a slot that receives a QImage and updates the member.
    2. Connect your Publisher signal to your provider's slot
    3. Install the provider into the QML engine via QQmlEngine::addImageProvider (see QQuickView::engine); again the id does not really matter, just use a sensible one
    4. In QML, just use a plain Image element with a source like this

      Image {
          id: myImage
          source: "image://providerIdPassedToAddImageProvider/foobar"
      }
      

      foobar will be passed to your provider, but again, it doesn't really matter.

    5. We're almost there, we now only need a way to push the image updates to the QML world (otherwise Image will never know when to update itself). See my answer here for how to do that with a Connections element and a bit of JS.

      Note that in general you don't need to make Publisher a QML type, you just need to create one instance in C++ and expose it to the QML world via QQmlContext::setContextProperty.

    Use a custom Qt Quick 2 Item

    QQuickPaintedItem is probably the most convenient for the job as it offers a paint method taking a QPainter. Hence the big plan is

    1. Subclass QQuickPaintedItem: the subclass stores the QImage to be painted and has a slot that sets the new QImage. Also its paint implementation simply paints the image using QPainter::drawImage.
    2. Expose the subclass to the QML world via qmlRegisterType (so that you can use it in QML)
    3. Figure out a way to connect the signal carrying the new image to the items' slot.

      This might be the tricky part.

      To perform the connection in C++ you need a way to figure out that the item has been created (and get a pointer to it); usually one does this by means of assigning the objectName property to some value, then using findChild on the root object (as returned by QQuickView::rootObject()) to get a pointer to the item itself. Then you can use connect as usual.

      Or, could instead perform the connection in QML, just like above, via a Connections element on the publisher C++ object exposed to the QML world:

      MyItem {
          id: myItem
      }        
      
      Connections {
          target: thePublisherObjectExposedFromC++
          onNewImage: myItem.setImage(image)
      }
      

      This has the advantage of working no matter when you create the MyItem instance; but I'm not 100% sure it will work because I'm not sure you can handle the QImage type in QML.

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  • 2020-12-23 12:36

    When I've had image-producing C++ classes I've wanted to embed in QML, I've always done it by making the C++ class a subclass of QDeclarativeItem (there'll be a new QtQuick 2.0 equivalent of course), overriding the paint method with the appropriate drawing code, which maybe as simple as

    void MyItem::paint(QPainter* painter,const QStyleOptionGraphicsItem*,QWidget*) {
      painter->drawImage(QPointF(0.0f,0.0f),_image);
    }
    

    if you have a QImage of the right size already... and Job Done. For animation, just ping update() when there's something new to draw.

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