What is the most efficient way to determine if a line intersects a rectangle?
I\'m looking for something similar to this:
CGPoint startLine = CGPoint
For anyone using objective-c:
- (BOOL)rectContainsLine:(CGRect)rect startPoint:(CGPoint)lineStart endPoint:(CGPoint)lineEnd {
BOOL (^LineIntersectsLine)(CGPoint, CGPoint, CGPoint, CGPoint) = ^BOOL(CGPoint line1Start, CGPoint line1End, CGPoint line2Start, CGPoint line2End) {
CGFloat q =
//Distance between the lines' starting rows times line2's horizontal length
(line1Start.y - line2Start.y) * (line2End.x - line2Start.x)
//Distance between the lines' starting columns times line2's vertical length
- (line1Start.x - line2Start.x) * (line2End.y - line2Start.y);
CGFloat d =
//Line 1's horizontal length times line 2's vertical length
(line1End.x - line1Start.x) * (line2End.y - line2Start.y)
//Line 1's vertical length times line 2's horizontal length
- (line1End.y - line1Start.y) * (line2End.x - line2Start.x);
if( d == 0 )
return NO;
CGFloat r = q / d;
q =
//Distance between the lines' starting rows times line 1's horizontal length
(line1Start.y - line2Start.y) * (line1End.x - line1Start.x)
//Distance between the lines' starting columns times line 1's vertical length
- (line1Start.x - line2Start.x) * (line1End.y - line1Start.y);
CGFloat s = q / d;
if( r < 0 || r > 1 || s < 0 || s > 1 )
return NO;
return YES;
};
/*Test whether the line intersects any of:
*- the bottom edge of the rectangle
*- the right edge of the rectangle
*- the top edge of the rectangle
*- the left edge of the rectangle
*- the interior of the rectangle (both points inside)
*/
return (LineIntersectsLine(lineStart, lineEnd, CGPointMake(rect.origin.x, rect.origin.y), CGPointMake(rect.origin.x + rect.size.width, rect.origin.y)) ||
LineIntersectsLine(lineStart, lineEnd, CGPointMake(rect.origin.x + rect.size.width, rect.origin.y), CGPointMake(rect.origin.x + rect.size.width, rect.origin.y + rect.size.height)) ||
LineIntersectsLine(lineStart, lineEnd, CGPointMake(rect.origin.x + rect.size.width, rect.origin.y + rect.size.height), CGPointMake(rect.origin.x, rect.origin.y + rect.size.height)) ||
LineIntersectsLine(lineStart, lineEnd, CGPointMake(rect.origin.x, rect.origin.y + rect.size.height), CGPointMake(rect.origin.x, rect.origin.y)) ||
(CGRectContainsPoint(rect, lineStart) && CGRectContainsPoint(rect, lineEnd)));
}