Determine if line intersects CGRect

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Happy的楠姐
Happy的楠姐 2020-12-19 10:58

What is the most efficient way to determine if a line intersects a rectangle?

I\'m looking for something similar to this:

CGPoint startLine = CGPoint         


        
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3条回答
  • 2020-12-19 11:45

    There's nothing built in, but this ought to do it:

    BOOL RectContainsLine(CGRect r, CGPoint lineStart, CGPoint lineEnd)
    {
        BOOL (^LineIntersectsLine)(CGPoint, CGPoint, CGPoint, CGPoint) = ^BOOL(CGPoint line1Start, CGPoint line1End, CGPoint line2Start, CGPoint line2End)
        {
            CGFloat q =
                //Distance between the lines' starting rows times line2's horizontal length
                (line1Start.y - line2Start.y) * (line2End.x - line2Start.x)
                //Distance between the lines' starting columns times line2's vertical length
                - (line1Start.x - line2Start.x) * (line2End.y - line2Start.y);
            CGFloat d =
                //Line 1's horizontal length times line 2's vertical length
                (line1End.x - line1Start.x) * (line2End.y - line2Start.y)
                //Line 1's vertical length times line 2's horizontal length
                - (line1End.y - line1Start.y) * (line2End.x - line2Start.x);
    
            if( d == 0 )
                return NO;
    
            CGFloat r = q / d;
    
            q =
                //Distance between the lines' starting rows times line 1's horizontal length
                (line1Start.y - line2Start.y) * (line1End.x - line1Start.x)
                //Distance between the lines' starting columns times line 1's vertical length
                - (line1Start.x - line2Start.x) * (line1End.y - line1Start.y);
    
            CGFloat s = q / d;
            if( r < 0 || r > 1 || s < 0 || s > 1 )
                return NO;
    
            return YES;
        };
    
        /*Test whether the line intersects any of:
         *- the bottom edge of the rectangle
         *- the right edge of the rectangle
         *- the top edge of the rectangle
         *- the left edge of the rectangle
         *- the interior of the rectangle (both points inside)
         */
    
        return (LineIntersectsLine(lineStart, lineEnd, CGPointMake(r.origin.x, r.origin.y), CGPointMake(r.origin.x + r.size.width, r.origin.y)) ||
                LineIntersectsLine(lineStart, lineEnd, CGPointMake(r.origin.x + r.size.width, r.origin.y), CGPointMake(r.origin.x + r.size.width, r.origin.y + r.size.height)) ||
                LineIntersectsLine(lineStart, lineEnd, CGPointMake(r.origin.x + r.size.width, r.origin.y + r.size.height), CGPointMake(r.origin.x, r.origin.y + r.size.height)) ||
                LineIntersectsLine(lineStart, lineEnd, CGPointMake(r.origin.x, r.origin.y + r.size.height), CGPointMake(r.origin.x, r.origin.y)) ||
                (CGRectContainsPoint(r, lineStart) && CGRectContainsPoint(r, lineEnd)));
    }
    

    Trivially ported from this question: How to know if a line intersects a rectangle

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  • 2020-12-19 12:03

    For anyone using objective-c:

    - (BOOL)rectContainsLine:(CGRect)rect startPoint:(CGPoint)lineStart endPoint:(CGPoint)lineEnd {
    BOOL (^LineIntersectsLine)(CGPoint, CGPoint, CGPoint, CGPoint) = ^BOOL(CGPoint line1Start, CGPoint line1End, CGPoint line2Start, CGPoint line2End) {
    
        CGFloat q =
        //Distance between the lines' starting rows times line2's horizontal length
        (line1Start.y - line2Start.y) * (line2End.x - line2Start.x)
        //Distance between the lines' starting columns times line2's vertical length
        - (line1Start.x - line2Start.x) * (line2End.y - line2Start.y);
        CGFloat d =
        //Line 1's horizontal length times line 2's vertical length
        (line1End.x - line1Start.x) * (line2End.y - line2Start.y)
        //Line 1's vertical length times line 2's horizontal length
        - (line1End.y - line1Start.y) * (line2End.x - line2Start.x);
    
        if( d == 0 )
            return NO;
    
        CGFloat r = q / d;
    
        q =
        //Distance between the lines' starting rows times line 1's horizontal length
        (line1Start.y - line2Start.y) * (line1End.x - line1Start.x)
        //Distance between the lines' starting columns times line 1's vertical length
        - (line1Start.x - line2Start.x) * (line1End.y - line1Start.y);
    
        CGFloat s = q / d;
        if( r < 0 || r > 1 || s < 0 || s > 1 )
            return NO;
    
        return YES;
    };
    
    /*Test whether the line intersects any of:
     *- the bottom edge of the rectangle
     *- the right edge of the rectangle
     *- the top edge of the rectangle
     *- the left edge of the rectangle
     *- the interior of the rectangle (both points inside)
     */
    
    return (LineIntersectsLine(lineStart, lineEnd, CGPointMake(rect.origin.x, rect.origin.y), CGPointMake(rect.origin.x + rect.size.width, rect.origin.y)) ||
            LineIntersectsLine(lineStart, lineEnd, CGPointMake(rect.origin.x + rect.size.width, rect.origin.y), CGPointMake(rect.origin.x + rect.size.width, rect.origin.y + rect.size.height)) ||
            LineIntersectsLine(lineStart, lineEnd, CGPointMake(rect.origin.x + rect.size.width, rect.origin.y + rect.size.height), CGPointMake(rect.origin.x, rect.origin.y + rect.size.height)) ||
            LineIntersectsLine(lineStart, lineEnd, CGPointMake(rect.origin.x, rect.origin.y + rect.size.height), CGPointMake(rect.origin.x, rect.origin.y)) ||
            (CGRectContainsPoint(rect, lineStart) && CGRectContainsPoint(rect, lineEnd)));
    }
    
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  • 2020-12-19 12:04

    Swift version:

    extension CGRect {
        private func lineIntersectsLine(_ line1Start: CGPoint, _ line1End: CGPoint, _ line2Start: CGPoint, _ line2End: CGPoint) -> Bool {
            // Distance between the lines' starting rows times line2's horizontal length
            var q = (line1Start.y - line2Start.y) * (line2End.x - line2Start.x)
                //Distance between the lines' starting columns times line2's vertical length
                - (line1Start.x - line2Start.x) * (line2End.y - line2Start.y)
            let d =
            //Line 1's horizontal length times line 2's vertical length
            (line1End.x - line1Start.x) * (line2End.y - line2Start.y)
            //Line 1's vertical length times line 2's horizontal length
            - (line1End.y - line1Start.y) * (line2End.x - line2Start.x)
    
            if d == 0 {
                return false
            }
    
            let r = q / d
    
            q =
                //Distance between the lines' starting rows times line 1's horizontal length
                (line1Start.y - line2Start.y) * (line1End.x - line1Start.x)
                //Distance between the lines' starting columns times line 1's vertical length
                - (line1Start.x - line2Start.x) * (line1End.y - line1Start.y);
    
            let s = q / d
            if r < 0 || r > 1 || s < 0 || s > 1 {
                return false
            }
    
            return true
        }
    
    
        func instersectsLine(start lineStart: CGPoint, end lineEnd: CGPoint) -> Bool
        {
            /*Test whether the line intersects any of:
             *- the bottom edge of the rectangle
             *- the right edge of the rectangle
             *- the top edge of the rectangle
             *- the left edge of the rectangle
             *- the interior of the rectangle (both points inside)
             */
            return (lineIntersectsLine(lineStart, lineEnd, CGPoint(x:self.origin.x, y: self.origin.y), CGPoint(x: self.origin.x + self.size.width, y: self.origin.y)) ||
                lineIntersectsLine(lineStart, lineEnd, CGPoint(x: self.origin.x + self.size.width, y: self.origin.y), CGPoint(x: self.origin.x + self.size.width, y: self.origin.y + self.size.height)) ||
                lineIntersectsLine(lineStart, lineEnd, CGPoint(x: self.origin.x + self.size.width, y: self.origin.y + self.size.height), CGPoint(x: self.origin.x, y: self.origin.y + self.size.height)) ||
                lineIntersectsLine(lineStart, lineEnd, CGPoint(x: self.origin.x, y: self.origin.y + self.size.height), CGPoint(x: self.origin.x, y: self.origin.y)) ||
                (contains(lineStart) && contains(lineEnd)))
        }
    }
    
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