As the title says really. I\'ve had a look at inheriting from TextBox, but the only sensible override was \"OnKeyDown\", but that just gives me a key from the Key enum (with
private void Numclient_KeyDown(object sender, KeyEventArgs e) { if (e.Key < Key.D0 || e.Key > Key.D9) { if (e.Key < Key.NumPad0 || e.Key > Key.NumPad9) { if (e.Key != Key.Back && e.Key != Key.Shift) { e.Handled = true; } } } }