As the title says really. I\'ve had a look at inheriting from TextBox, but the only sensible override was \"OnKeyDown\", but that just gives me a key from the Key enum (with
private void txtbox_KeyDown(object sender, KeyEventArgs e)
{
if (e.Key == Key.D0 || e.Key == Key.D1 || e.Key == Key.D2 || e.Key == Key.D3 || e.Key == Key.D4 || e.Key == Key.D5 || e.Key == Key.D6 || e.Key == Key.D7 || e.Key == Key.D8 || e.Key == Key.D9 || e.Key == Key.NumPad0 || e.Key == Key.NumPad1 || e.Key == Key.NumPad2 || e.Key == Key.NumPad3 || e.Key == Key.NumPad4 || e.Key == Key.NumPad5 || e.Key == Key.NumPad6 || e.Key == Key.NumPad7 || e.Key == Key.NumPad8 || e.Key == Key.NumPad9)
e.Handled = false;
else
e.Handled = true;
}
private void TextBox_KeyDown(object sender, KeyEventArgs e)
{
bool isDigit = e.Key >= Key.D0 && e.Key < Key.D9 || e.Key == Key.NumPad0 || e.Key == Key.NumPad1 || e.Key == Key.NumPad2 || e.Key == Key.NumPad3 || e.Key == Key.NumPad4 || e.Key == Key.NumPad5 || e.Key == Key.NumPad6 ||
e.Key == Key.NumPad7 || e.Key == Key.NumPad8 || e.Key == Key.NumPad9 ||e.Key == Key.Back || e.Key == Key.Delete || e.Key == Key.Left || e.Key == Key.Right;
if (isDigit) { }
else
e.Handled = true;
}
Visit http://www.dataartist.net/blog/post/Silverlight-Behavior-Modifications-13-NumericOnlyBehavior.aspx or use TextBox behavior as below
using System;
using System.Windows;
using System.Windows.Controls;
using System.Windows.Input;
using System.Windows.Interactivity;
namespace DataArtist
{
public class NumericOnly : Behavior<TextBox>
{
private string Text { get; set; }
private bool shiftKey;
public bool StripOnExit { get; set; }
public NumericOnly()
{
StripOnExit = false;
}
protected override void OnAttached()
{
base.OnAttached();
AssociatedObject.KeyDown += KeyDown;
AssociatedObject.KeyUp += KeyUp;
AssociatedObject.GotFocus += GotFocus;
AssociatedObject.LostFocus += LostFocus;
}
void KeyUp(object sender, KeyEventArgs e)
{
if (e.Key == Key.Shift)
{
shiftKey = false;
}
}
void KeyDown(object sender, KeyEventArgs e)
{
if (StripOnExit != false || e.Key == Key.Tab || e.Key == Key.Enter)
{
return;
}
if (e.Key == Key.Shift)
{
shiftKey = true;
}
else
{
if (IsNumericKey(e.Key) == false)
{
e.Handled = true;
}
}
}
void GotFocus(object sender, RoutedEventArgs e)
{
Text = AssociatedObject.Text;
}
private void LostFocus(object sender, RoutedEventArgs e)
{
if (AssociatedObject.Text == Text)
{
return;
}
string content = string.Empty;
foreach (var c in AssociatedObject.Text)
{
if (Char.IsNumber(c) == true)
{
content += c;
}
}
AssociatedObject.Text = content;
}
public bool IsNumericKey(Key key)
{
if (shiftKey == true)
{
return false;
}
string code = key.ToString().Replace("NumPad", "D");
if (code[0] == 'D' && code.Length > 1)
{
return (Char.IsNumber(code[1]));
}
return false;
}
protected override void OnDetaching()
{
base.OnDetaching();
AssociatedObject.KeyDown -= KeyDown;
AssociatedObject.LostFocus -= LostFocus;
AssociatedObject.GotFocus -= GotFocus;
}
}
}
Why is everyone not doing the hard work of just handling them all?
Here (this is perfection):
<TextBox KeyDown="TextBox_KeyDown" />
private void TextBox_KeyDown(object sender, KeyEventArgs e)
{
var _Letter = string.Empty;
switch (e.Key)
{
case Key.A: _Letter = "A"; break;
case Key.Add: _Letter = "+"; break;
case Key.Alt: break;
case Key.B: _Letter = "B"; break;
case Key.Back: break;
case Key.C: _Letter = "C"; break;
case Key.CapsLock: break;
case Key.Ctrl: break;
case Key.D: _Letter = "D"; break;
case Key.D0: _Letter = "0"; break;
case Key.D1: _Letter = "1"; break;
case Key.D2: _Letter = "2"; break;
case Key.D3: _Letter = "3"; break;
case Key.D4: _Letter = "4"; break;
case Key.D5: _Letter = "5"; break;
case Key.D6: _Letter = "6"; break;
case Key.D7: _Letter = "7"; break;
case Key.D8: _Letter = "8"; break;
case Key.D9: _Letter = "9"; break;
case Key.Decimal: _Letter = "."; break;
case Key.Delete: break;
case Key.Divide: _Letter = "/"; break;
case Key.Down: break;
case Key.E: _Letter = "E"; break;
case Key.End: break;
case Key.Enter: break;
case Key.Escape: break;
case Key.F: _Letter = "F"; break;
case Key.F1: break;
case Key.F10: break;
case Key.F11: break;
case Key.F12: break;
case Key.F2: break;
case Key.F3: break;
case Key.F4: break;
case Key.F5: break;
case Key.F6: break;
case Key.F7: break;
case Key.F8: break;
case Key.F9: break;
case Key.G: _Letter = "G"; break;
case Key.H: _Letter = "H"; break;
case Key.Home: break;
case Key.I: _Letter = "I"; break;
case Key.Insert: break;
case Key.J: _Letter = "J"; break;
case Key.K: _Letter = "K"; break;
case Key.L: _Letter = "L"; break;
case Key.Left: break;
case Key.M: _Letter = "M"; break;
case Key.Multiply: _Letter = "*"; break;
case Key.N: _Letter = "N"; break;
case Key.None: break;
case Key.NumPad0: _Letter = "0"; break;
case Key.NumPad1: _Letter = "1"; break;
case Key.NumPad2: _Letter = "2"; break;
case Key.NumPad3: _Letter = "3"; break;
case Key.NumPad4: _Letter = "4"; break;
case Key.NumPad5: _Letter = "5"; break;
case Key.NumPad6: _Letter = "6"; break;
case Key.NumPad7: _Letter = "7"; break;
case Key.NumPad8: _Letter = "8"; break;
case Key.NumPad9: _Letter = "9"; break;
case Key.O: _Letter = "O"; break;
case Key.P: _Letter = "P"; break;
case Key.PageDown: break;
case Key.PageUp: break;
case Key.Q: _Letter = "Q"; break;
case Key.R: _Letter = "R"; break;
case Key.Right: break;
case Key.S: _Letter = "S"; break;
case Key.Shift: break;
case Key.Space: _Letter = " "; break;
case Key.Subtract: _Letter = "-"; break;
case Key.T: _Letter = "T"; break;
case Key.Tab: break;
case Key.U: _Letter = "U"; break;
case Key.Unknown: break;
case Key.Up: break;
case Key.V: _Letter = "V"; break;
case Key.W: _Letter = "W"; break;
case Key.X: _Letter = "X"; break;
case Key.Y: _Letter = "Y"; break;
case Key.Z: _Letter = "Z"; break;
default: break;
}
var _Text = (sender as TextBox).Text + _Letter;
double _Double;
e.Handled = !double.TryParse(_Text, out _Double);
}
}
I took Nidhal's suggested answer and edited it a bit to handle the shift case for the characters above the digits (ie. !@#$%^&*()) since that solution will still allow those characters in the textbox.
private void NumClient_KeyDown(object sender, KeyEventArgs e)
{
// Handle Shift case
if (Keyboard.Modifiers == ModifierKeys.Shift)
{
e.Handled = true;
}
// Handle all other cases
if (!e.Handled && (e.Key < Key.D0 || e.Key > Key.D9))
{
if (e.Key < Key.NumPad0 || e.Key > Key.NumPad9)
{
if (e.Key != Key.Back)
{
e.Handled = true;
}
}
}
}
Extend the normal Silverlight Textbox control. Add this code inside the extended TextBox class:
string nums = "1234567890";
string lastText = "";
int lastSelStart = 0;
protected override void TextChanged(object sender, TextChangedEventArgs e)
{
if(!nums.Contains(this.Text.Substring(this.Text.Length -1)))
{
this.Text = lastText;
this.SelectionStart = lastSelStart;
return;
}
lastText = this.Text;
lastSelStart = this.SelectionStart;
}