I want to make an application just like opening screen of android.I am dynamically adding images to the rows of tableLayout. I have only defined tableLayout in xml file and
Here's Kotlin version Arun's solution:
import org.jetbrains.anko.dip
fun Context.writeTextOnDrawable(drawableId: Int, text: String) =
DrawableUtil.writeTextOnDrawableInternal(this, drawableId, text, 25, -2, 0)
object DrawableUtil {
fun writeTextOnDrawableInternal(context: Context, drawableId: Int, text: String,
textSizeDp: Int, horizontalOffset: Int, verticalOffset: Int): BitmapDrawable {
val bm = BitmapFactory.decodeResource(context.resources, drawableId)
.copy(Bitmap.Config.ARGB_8888, true)
val tf = Typeface.create("Helvetica", Typeface.BOLD)
val paint = Paint()
paint.style = Paint.Style.FILL
paint.color = Color.WHITE
paint.typeface = tf
paint.textAlign = Paint.Align.LEFT
paint.textSize = context.dip(textSizeDp).toFloat()
val textRect = Rect()
paint.getTextBounds(text, 0, text.length, textRect)
val canvas = Canvas(bm)
//If the text is bigger than the canvas , reduce the font size
if (textRect.width() >= canvas.getWidth() - 4)
//the padding on either sides is considered as 4, so as to appropriately fit in the text
paint.textSize = context.dip(12).toFloat()
//Calculate the positions
val xPos = canvas.width.toFloat()/2 + horizontalOffset
//"- ((paint.descent() + paint.ascent()) / 2)" is the distance from the baseline to the center.
val yPos = (canvas.height / 2 - (paint.descent() + paint.ascent()) / 2) + verticalOffset
canvas.drawText(text, xPos, yPos, paint)
return BitmapDrawable(context.resources, bm)
}
}