Add text to image in android programmatically

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走了就别回头了
走了就别回头了 2020-12-14 21:21

I want to make an application just like opening screen of android.I am dynamically adding images to the rows of tableLayout. I have only defined tableLayout in xml file and

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  • 2020-12-14 21:51

    Use the following function to write Text on Images:

    private BitmapDrawable writeTextOnDrawable(int drawableId, String text) {
    
        Bitmap bm = BitmapFactory.decodeResource(getResources(), drawableId)
                .copy(Bitmap.Config.ARGB_8888, true);
    
        Typeface tf = Typeface.create("Helvetica", Typeface.BOLD);
    
        Paint paint = new Paint();
        paint.setStyle(Style.FILL);
        paint.setColor(Color.WHITE);
        paint.setTypeface(tf);
        paint.setTextAlign(Align.CENTER);
        paint.setTextSize(convertToPixels(mContext, 11));
    
        Rect textRect = new Rect();
        paint.getTextBounds(text, 0, text.length(), textRect);
    
        Canvas canvas = new Canvas(bm);
    
        //If the text is bigger than the canvas , reduce the font size
        if(textRect.width() >= (canvas.getWidth() - 4))     //the padding on either sides is considered as 4, so as to appropriately fit in the text
            paint.setTextSize(convertToPixels(mContext, 7));        //Scaling needs to be used for different dpi's
    
        //Calculate the positions
        int xPos = (canvas.getWidth() / 2) - 2;     //-2 is for regulating the x position offset
    
        //"- ((paint.descent() + paint.ascent()) / 2)" is the distance from the baseline to the center.
        int yPos = (int) ((canvas.getHeight() / 2) - ((paint.descent() + paint.ascent()) / 2)) ;  
    
        canvas.drawText(text, xPos, yPos, paint);
    
        return new BitmapDrawable(getResources(), bm);
    }
    
    
    
    public static int convertToPixels(Context context, int nDP)
    {
        final float conversionScale = context.getResources().getDisplayMetrics().density;
    
        return (int) ((nDP * conversionScale) + 0.5f) ;
    
    }
    
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  • What you can instead do is to put a TextView in overlay to a ImageView using a RelativeLayout :)

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  • 2020-12-14 21:57

    Here's Kotlin version Arun's solution:

    import org.jetbrains.anko.dip
    
    fun Context.writeTextOnDrawable(drawableId: Int, text: String) =
            DrawableUtil.writeTextOnDrawableInternal(this, drawableId, text, 25, -2, 0)
    
    object DrawableUtil {
    
        fun writeTextOnDrawableInternal(context: Context, drawableId: Int, text: String,
                textSizeDp: Int, horizontalOffset: Int, verticalOffset: Int): BitmapDrawable {
    
            val bm = BitmapFactory.decodeResource(context.resources, drawableId)
                    .copy(Bitmap.Config.ARGB_8888, true)
    
            val tf = Typeface.create("Helvetica", Typeface.BOLD)
    
            val paint = Paint()
            paint.style = Paint.Style.FILL
            paint.color = Color.WHITE
            paint.typeface = tf
            paint.textAlign = Paint.Align.LEFT
            paint.textSize = context.dip(textSizeDp).toFloat()
    
            val textRect = Rect()
            paint.getTextBounds(text, 0, text.length, textRect)
    
            val canvas = Canvas(bm)
    
            //If the text is bigger than the canvas , reduce the font size
            if (textRect.width() >= canvas.getWidth() - 4)
                //the padding on either sides is considered as 4, so as to appropriately fit in the text
                paint.textSize = context.dip(12).toFloat()
    
            //Calculate the positions
            val xPos = canvas.width.toFloat()/2 + horizontalOffset  
    
            //"- ((paint.descent() + paint.ascent()) / 2)" is the distance from the baseline to the center.
            val yPos = (canvas.height / 2 - (paint.descent() + paint.ascent()) / 2) + verticalOffset
    
            canvas.drawText(text, xPos, yPos, paint)
    
            return BitmapDrawable(context.resources, bm)
        }
    }
    
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  • 2020-12-14 21:58

    I m successfully implemented such problem of adding text on image. Just look at following code. First of take one view as Relative layout in that layout take ImageView after that EditText and after that button. Give each of a id. Write a loadBitmapFromView function below.

    public Bitmap loadBitmapFromView(View v) {
            Bitmap b = Bitmap.createBitmap(v.getWidth(), v.getHeight(), Config.ARGB_8888);
            Canvas c = new Canvas(b);
            v.layout(v.getLeft(), v.getTop(), v.getRight(), v.getBottom());
            v.draw(c);
            return b;
        }
    

    and on click of button.

                   Bitmap bitmap = loadBitmapFromView(relativeLayout);
                    File dir = new File(Environment.getExternalStorageDirectory().getAbsolutePath(),         "folderName");
                    if (!dir.exists())
                        dir.mkdirs();
    
                    File file = new File(dir, "capture.jpg");
                    try {
                        FileOutputStream fos = new FileOutputStream(file);
                        bitmap.compress(Bitmap.CompressFormat.JPEG, 100, fos);
                        imageView.setImageBitmap(bitmap);    
                    } catch (Exception e) {
                        Log.e("ExpressionEditImageActivity", "Error, " + e);
                    }
    

    Enjoy...

    For more reference, refer below screenshot:

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