/**
* Returns a number between kLowerBound and kUpperBound
* e.g.: Wrap(-1, 0, 4); // Returns 4
* e.g.: Wrap(5, 0, 4); // Returns 0
*/
int Wrap(int con
In the special case where the lower bound is zero, this code avoids division, modulus and multiplication. The upper bound does not have to be a power of two. This code is overly verbose and looks bloated, but compiles into 3 instructions: subtract, shift (by constant), and 'and'.
#include // CHAR_BIT
// -------------------------------------------------------------- allBits
// sign extend a signed integer into an unsigned mask:
// return all zero bits (+0) if arg is positive,
// or all one bits (-0) for negative arg
template
static inline auto allBits (SNum arg) {
static constexpr auto argBits = CHAR_BIT * sizeof( arg);
static_assert( argBits < 256, "allBits() sign extension may fail");
static_assert( std::is_signed< SNum>::value, "SNum must be signed");
typedef typename std::make_unsigned< SNum>::type UNum;
// signed shift required, but need unsigned result
const UNum mask = UNum( arg >> (argBits - 1));
return mask;
}
// -------------------------------------------------------------- boolWrap
// wrap reset a counter without conditionals:
// return arg >= limit? 0 : arg
template
static inline auto boolWrap (const UNum arg, const UNum limit) {
static_assert( ! std::is_signed< UNum>::value, "UNum assumed unsigned");
typedef typename std::make_signed< UNum>::type SNum;
const SNum negX = SNum( arg) - SNum( limit);
const auto signX = allBits( negX); // +0 or -0
return arg & signX;
}
// example usage:
for (int j= 0; j < 15; ++j) {
cout << j << boolWrap( j, 11);
}