This is the way I\'ve been taught to use realloc():
int *a = malloc(10);
a = realloc(a, 100); // Why do we do \"a = .... ?\"
if(a == NULL)
//De
This code snippet is wrong.
int *a = malloc(10);
a = realloc(a, 100); // Why do we do "a = .... ?"
if(a == NULL)
//Deal with problem.....
If the call of realloc returns NULL then the previous value of the pointer a is lost. So there can be a memory leak because it will be impossible to free the memory allocated by the call of malloc.
If just to write
if(realloc(a, 100) == NULL) //Deal with the problem
then in turn the returned pointer of the call of the realloc can be lost.
This code snippet
int *oldPtr = malloc(10);
int * newPtr = realloc(oldPtr, 100);
if(newPtr == NULL) //deal with problems
else oldPtr = newPtr;
is correct. However if to write
int *oldPtr = malloc(10);
if(realloc(oldPtr, 100) == NULL) //deal with problems
//else not necessary, oldPtr has already been reallocated and has now 100 elements
then again the returned pointer of the call of realloc can be lost.
From the description of realloc in the C Standard (7.22.3.5 The realloc function)
4 The realloc function returns a pointer to the new object (which may have (or may not have - added by me) the same value as a pointer to the old object, or a null pointer if the new object could not be allocated.