From the documentation: http://luajit.org/running.html
luajit -b test.lua test.obj # Generate object file
# Link test.obj with your applicati
The basic usage is as follows:
#include that header in the source file(s) that's going to be referencing its symbolsHere's a minimal example to illustrate:
test.lua
return
{
fooprint = function (s) return print("from foo: "..s) end,
barprint = function (s) return print("from bar: "..s) end
}
test.h
// luajit -b test.lua test.h
#define luaJIT_BC_test_SIZE 155
static const char luaJIT_BC_test[] = {
27,76,74,1,2,44,0,1,4,0,2,0,5,52,1,0,0,37,2,1,0,16,3,0,0,36,2,3,2,64,1,2,0,15,
102,114,111,109,32,102,111,111,58,32,10,112,114,105,110,116,44,0,1,4,0,2,0,5,
52,1,0,0,37,2,1,0,16,3,0,0,36,2,3,2,64,1,2,0,15,102,114,111,109,32,98,97,114,
58,32,10,112,114,105,110,116,58,3,0,2,0,5,0,7,51,0,1,0,49,1,0,0,58,1,2,0,49,1,
3,0,58,1,4,0,48,0,0,128,72,0,2,0,13,98,97,114,112,114,105,110,116,0,13,102,
111,111,112,114,105,110,116,1,0,0,0,0
};
runtest.cpp
// g++ -Wall -pedantic -g runtest.cpp -o runtest.exe -llua51
#include
#include
#include "lua.hpp"
#include "test.h"
static const char *runtest =
"test = require 'test'\n"
"test.fooprint('it works!')\n"
"test.barprint('it works!')\n";
int main()
{
lua_State *L = luaL_newstate();
luaL_openlibs(L);
lua_getglobal(L, "package");
lua_getfield(L, -1, "preload");
// package, preload, luaJIT_BC_test
bool err = luaL_loadbuffer(L, luaJIT_BC_test, luaJIT_BC_test_SIZE, NULL);
assert(!err);
// package.preload.test = luaJIT_BC_test
lua_setfield(L, -2, "test");
// check that 'test' lib is now available; run the embedded test script
lua_settop(L, 0);
err = luaL_dostring(L, runtest);
assert(!err);
lua_close(L);
}
This is pretty straight-forward. This example takes the byte-code and places it into the package.preload table for this program's lua environment. Other lua scripts can then use this by doing require 'test'. The embedded lua source in runtest does exactly this and outputs:
from foo: it works!
from bar: it works!