Running luajit object file from C

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清歌不尽
清歌不尽 2020-12-09 23:11

From the documentation: http://luajit.org/running.html

luajit -b test.lua test.obj                 # Generate object file
# Link test.obj with your applicati         


        
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  • 2020-12-09 23:50

    The basic usage is as follows:

    • Generate the header file using luajit
    • #include that header in the source file(s) that's going to be referencing its symbols
    • Compile the source into a runnable executable or shared binary module for lua depending on your use-case.

    Here's a minimal example to illustrate:

    test.lua

    return
    {
      fooprint = function (s) return print("from foo: "..s) end,
      barprint = function (s) return print("from bar: "..s) end
    }
    

    test.h

    // luajit -b test.lua test.h
    #define luaJIT_BC_test_SIZE 155
    static const char luaJIT_BC_test[] = {
    27,76,74,1,2,44,0,1,4,0,2,0,5,52,1,0,0,37,2,1,0,16,3,0,0,36,2,3,2,64,1,2,0,15,
    102,114,111,109,32,102,111,111,58,32,10,112,114,105,110,116,44,0,1,4,0,2,0,5,
    52,1,0,0,37,2,1,0,16,3,0,0,36,2,3,2,64,1,2,0,15,102,114,111,109,32,98,97,114,
    58,32,10,112,114,105,110,116,58,3,0,2,0,5,0,7,51,0,1,0,49,1,0,0,58,1,2,0,49,1,
    3,0,58,1,4,0,48,0,0,128,72,0,2,0,13,98,97,114,112,114,105,110,116,0,13,102,
    111,111,112,114,105,110,116,1,0,0,0,0
    };
    

    runtest.cpp

    // g++ -Wall -pedantic -g runtest.cpp -o runtest.exe -llua51
    #include <stdio.h>
    #include <assert.h>
    
    #include "lua.hpp"
    #include "test.h"
    
    static const char *runtest = 
    "test = require 'test'\n"
    "test.fooprint('it works!')\n"
    "test.barprint('it works!')\n";
    
    
    int main()
    {
      lua_State *L = luaL_newstate();
      luaL_openlibs(L);
    
      lua_getglobal(L, "package");
      lua_getfield(L, -1, "preload");
      // package, preload, luaJIT_BC_test
      bool err = luaL_loadbuffer(L, luaJIT_BC_test, luaJIT_BC_test_SIZE, NULL);
      assert(!err);
    
      // package.preload.test = luaJIT_BC_test
      lua_setfield(L, -2, "test");
    
      // check that 'test' lib is now available; run the embedded test script 
      lua_settop(L, 0);
      err = luaL_dostring(L, runtest);
      assert(!err);
    
      lua_close(L);
    }
    

    This is pretty straight-forward. This example takes the byte-code and places it into the package.preload table for this program's lua environment. Other lua scripts can then use this by doing require 'test'. The embedded lua source in runtest does exactly this and outputs:

    from foo: it works!
    from bar: it works!
    
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  • 2020-12-09 23:51

    main.lua

    print("Hello from main.lua")
    

    app.c

    #include <stdio.h>
    
    #include "lua.h"
    #include "lauxlib.h"
    #include "lualib.h"
    
    int main(int argc, char **argv)
    {
      int status;
      lua_State *L = luaL_newstate();
      luaL_openlibs(L);
      lua_getglobal(L, "require");
      lua_pushliteral(L, "main");
      status = lua_pcall(L, 1, 0, 0);
      if (status) {
        fprintf(stderr, "Error: %s\n", lua_tostring(L, -1));
        return 1;
      }
      return 0;
    }
    

    Shell commands:

    luajit -b main.lua main.o
    gcc -O2 -Wall -Wl,-E -o app app.c main.o -Ixx -Lxx -lluajit-5.1 -lm -ldl
    

    Replace -Ixx and -Lxx by the LuaJIT include and library directories. If you've installed it in /usr/local (the default), then most GCC installations will find it without these two options.

    The first command compiles the Lua source code to bytecode and embeds it into the object file main.o.

    The second command compiles and links the minimal C application code. Note that it links in the embedded bytecode, too. The -Wl,-E is mandatory (on Linux) to export all symbols from the executable.

    Now move the original main.lua away (to ensure it's really running the embedded bytecode and not the Lua source code file) and then run your app:

    mv main.lua main.lua.orig
    ./app
    # Output: Hello from main.lua
    
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