I\'m trying to rotate a bitmap 90 degrees using the following function. The problem with it is that it cuts off part of the image when the height and width are not equal.>
I came across and with a little modification I got it to work. I found some other examples and noticed something missing that made the difference for me. I had to call SetResolution, if I didn't the image ended up the wrong size. I also noticed the Height and Width were backwards, although I think there would be some modification for a non square image anyway. I figured I would post this for anyone who comes across this like I did with the same problem.
Here is my code
private static void RotateAndSaveImage(string input, string output, int angle)
{
//Open the source image and create the bitmap for the rotatated image
using (Bitmap sourceImage = new Bitmap(input))
using (Bitmap rotateImage = new Bitmap(sourceImage.Width, sourceImage.Height))
{
//Set the resolution for the rotation image
rotateImage.SetResolution(sourceImage.HorizontalResolution, sourceImage.VerticalResolution);
//Create a graphics object
using (Graphics gdi = Graphics.FromImage(rotateImage))
{
//Rotate the image
gdi.TranslateTransform((float)sourceImage.Width / 2, (float)sourceImage.Height / 2);
gdi.RotateTransform(angle);
gdi.TranslateTransform(-(float)sourceImage.Width / 2, -(float)sourceImage.Height / 2);
gdi.DrawImage(sourceImage, new System.Drawing.Point(0, 0));
}
//Save to a file
rotateImage.Save(output);
}
}