Can't make paths draw growing slowly with D3

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谎友^
谎友^ 2020-12-02 14:07

Using the d3 graphics library, I can\'t seem to make paths draw slowly so they can be seen growing.

This site has a perfect example in the \"Line Chart (Unrolling)

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  •  [愿得一人]
    2020-12-02 14:26

    I believe the "D3 way" to do this is with a custom tween function. You can see a working implementation here: http://jsfiddle.net/nrabinowitz/XytnD/

    This assumes that you have a generator called line set up with d3.svg.line to calculate the path:

    // add element and transition in
    var path = svg.append('path')
        .attr('class', 'line')
        .attr('d', line(data[0]))
      .transition()
        .duration(1000)
        .attrTween('d', pathTween);
    
    function pathTween() {
        var interpolate = d3.scale.quantile()
                .domain([0,1])
                .range(d3.range(1, data.length + 1));
        return function(t) {
            return line(data.slice(0, interpolate(t)));
        };
    }​
    

    The pathTween function here returns an interpolator that takes a given slice of the line, defined by how far we are through the transition, and updates the path accordingly.

    It's worth noting, though, that I suspect you'd get better performance and a smoother animation by taking the easy route: put a white rectangle (if your background is simple) or a clipPath (if your background is complex) over the line, and transition it over to the right to reveal the line underneath.

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