I have a task to draw a specific graphic. As part of this task I need to rotate some dot\'s on 45 degrees.
I\'ve spent already 2 days trying to calculate a formula,
The problem is int center = radius which you are setting int radius = 576. This doesn't make sense as surely you are rotating about a point that should have an x and y location.
Given you are rotating around the origin the center x and y should both be 0 not 576.
So, given that, try this.
///
/// Rotates one point around another
///
/// The point to rotate.
/// The center point of rotation.
/// The rotation angle in degrees.
/// Rotated point
static Point RotatePoint(Point pointToRotate, Point centerPoint, double angleInDegrees)
{
double angleInRadians = angleInDegrees * (Math.PI / 180);
double cosTheta = Math.Cos(angleInRadians);
double sinTheta = Math.Sin(angleInRadians);
return new Point
{
X =
(int)
(cosTheta * (pointToRotate.X - centerPoint.X) -
sinTheta * (pointToRotate.Y - centerPoint.Y) + centerPoint.X),
Y =
(int)
(sinTheta * (pointToRotate.X - centerPoint.X) +
cosTheta * (pointToRotate.Y - centerPoint.Y) + centerPoint.Y)
};
}
Use like so.
Point center = new Point(0, 0);
Point newPoint = RotatePoint(blueA, center, 45);
Obviously if the center point is always 0,0 then you can simplify the function accordingly, or else make the center point optional via a default parameter, or by overloading the method. You would also probably want to encapsulate some of the reusable math into other static methods too.
e.g.
///
/// Converts an angle in decimal degress to radians.
///
/// The angle in degrees to convert.
/// Angle in radians
static double DegreesToRadians(double angleInDegrees)
{
return angleInDegrees * (Math.PI / 180);
}
///
/// Rotates a point around the origin
///
/// The point to rotate.
/// The rotation angle in degrees.
/// Rotated point
static Point RotatePoint(Point pointToRotate, double angleInDegrees)
{
return RotatePoint(pointToRotate, new Point(0, 0), angleInDegrees);
}
Use like so.
Point newPoint = RotatePoint(blueA, 45);
Finally, if you are using the GDI you can also simply do a RotateTransform.
See: http://msdn.microsoft.com/en-us/library/a0z3f662.aspx
Graphics g = this.CreateGraphics();
g.TranslateTransform(blueA);
g.RotateTransform(45);