I have a task to draw a specific graphic. As part of this task I need to rotate some dot\'s on 45 degrees.
I\'ve spent already 2 days trying to calculate a formula,
The problem is int center = radius
which you are setting int radius = 576
. This doesn't make sense as surely you are rotating about a point that should have an x and y location.
Given you are rotating around the origin the center x
and y
should both be 0
not 576
.
So, given that, try this.
/// <summary>
/// Rotates one point around another
/// </summary>
/// <param name="pointToRotate">The point to rotate.</param>
/// <param name="centerPoint">The center point of rotation.</param>
/// <param name="angleInDegrees">The rotation angle in degrees.</param>
/// <returns>Rotated point</returns>
static Point RotatePoint(Point pointToRotate, Point centerPoint, double angleInDegrees)
{
double angleInRadians = angleInDegrees * (Math.PI / 180);
double cosTheta = Math.Cos(angleInRadians);
double sinTheta = Math.Sin(angleInRadians);
return new Point
{
X =
(int)
(cosTheta * (pointToRotate.X - centerPoint.X) -
sinTheta * (pointToRotate.Y - centerPoint.Y) + centerPoint.X),
Y =
(int)
(sinTheta * (pointToRotate.X - centerPoint.X) +
cosTheta * (pointToRotate.Y - centerPoint.Y) + centerPoint.Y)
};
}
Use like so.
Point center = new Point(0, 0);
Point newPoint = RotatePoint(blueA, center, 45);
Obviously if the center point is always 0,0
then you can simplify the function accordingly, or else make the center point optional via a default parameter, or by overloading the method. You would also probably want to encapsulate some of the reusable math into other static methods too.
e.g.
/// <summary>
/// Converts an angle in decimal degress to radians.
/// </summary>
/// <param name="angleInDegrees">The angle in degrees to convert.</param>
/// <returns>Angle in radians</returns>
static double DegreesToRadians(double angleInDegrees)
{
return angleInDegrees * (Math.PI / 180);
}
/// <summary>
/// Rotates a point around the origin
/// </summary>
/// <param name="pointToRotate">The point to rotate.</param>
/// <param name="angleInDegrees">The rotation angle in degrees.</param>
/// <returns>Rotated point</returns>
static Point RotatePoint(Point pointToRotate, double angleInDegrees)
{
return RotatePoint(pointToRotate, new Point(0, 0), angleInDegrees);
}
Use like so.
Point newPoint = RotatePoint(blueA, 45);
Finally, if you are using the GDI you can also simply do a RotateTransform
.
See: http://msdn.microsoft.com/en-us/library/a0z3f662.aspx
Graphics g = this.CreateGraphics();
g.TranslateTransform(blueA);
g.RotateTransform(45);
You're math looks weird to me. I think dx = r*Cos(theta) and dy = r*Sin(theta).
Here's a little program I wrote because this was bothering me, and I haven't done math is years.
Point center = new Point() { X = 576, Y = 576 };
Point previous = new Point() { X = 849, Y=561 };
double rotation = 45;
double rotationRadians = rotation * (Math.PI / 180);
//get radius based on the previous point and r squared = a squared + b squared
double r = Math.Sqrt(Math.Pow(previous.X - center.X, 2) + Math.Pow(previous.Y - center.Y, 2));
Console.WriteLine("r = " + r.ToString());
//calculate previous angle
double previousAngle = Math.Atan((previous.Y - center.Y) / (previous.X - center.X));
Console.WriteLine("Previous angle: " + previousAngle.ToString());
double newAngle = previousAngle + rotationRadians;
Point newP = new Point();
newP.X = center.X + r * Math.Cos(newAngle);
newP.Y = center.Y + r * Math.Sin(newAngle);
Console.WriteLine("(" + newP.X.ToString() + ", " + newP.Y.ToString() + ")");
Console.ReadLine();