Rotate a point around another point

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天涯浪人
天涯浪人 2020-12-01 08:09

I have a task to draw a specific graphic. As part of this task I need to rotate some dot\'s on 45 degrees.

I\'ve spent already 2 days trying to calculate a formula,

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  • 2020-12-01 08:36

    The problem is int center = radius which you are setting int radius = 576. This doesn't make sense as surely you are rotating about a point that should have an x and y location.

    Given you are rotating around the origin the center x and y should both be 0 not 576.

    So, given that, try this.

    /// <summary>
    /// Rotates one point around another
    /// </summary>
    /// <param name="pointToRotate">The point to rotate.</param>
    /// <param name="centerPoint">The center point of rotation.</param>
    /// <param name="angleInDegrees">The rotation angle in degrees.</param>
    /// <returns>Rotated point</returns>
    static Point RotatePoint(Point pointToRotate, Point centerPoint, double angleInDegrees)
    {
        double angleInRadians = angleInDegrees * (Math.PI / 180);
        double cosTheta = Math.Cos(angleInRadians);
        double sinTheta = Math.Sin(angleInRadians);
        return new Point
        {
            X =
                (int)
                (cosTheta * (pointToRotate.X - centerPoint.X) -
                sinTheta * (pointToRotate.Y - centerPoint.Y) + centerPoint.X),
            Y =
                (int)
                (sinTheta * (pointToRotate.X - centerPoint.X) +
                cosTheta * (pointToRotate.Y - centerPoint.Y) + centerPoint.Y)
        };
    }
    

    Use like so.

    Point center = new Point(0, 0); 
    Point newPoint = RotatePoint(blueA, center, 45);
    

    Obviously if the center point is always 0,0 then you can simplify the function accordingly, or else make the center point optional via a default parameter, or by overloading the method. You would also probably want to encapsulate some of the reusable math into other static methods too.

    e.g.

    /// <summary>
    /// Converts an angle in decimal degress to radians.
    /// </summary>
    /// <param name="angleInDegrees">The angle in degrees to convert.</param>
    /// <returns>Angle in radians</returns>
    static double DegreesToRadians(double angleInDegrees)
    {
       return angleInDegrees * (Math.PI / 180);
    }
    
    /// <summary>
    /// Rotates a point around the origin
    /// </summary>
    /// <param name="pointToRotate">The point to rotate.</param>
    /// <param name="angleInDegrees">The rotation angle in degrees.</param>
    /// <returns>Rotated point</returns>
    static Point RotatePoint(Point pointToRotate, double angleInDegrees)
    {
       return RotatePoint(pointToRotate, new Point(0, 0), angleInDegrees);
    }
    

    Use like so.

    Point newPoint = RotatePoint(blueA, 45);
    

    Finally, if you are using the GDI you can also simply do a RotateTransform. See: http://msdn.microsoft.com/en-us/library/a0z3f662.aspx

    Graphics g = this.CreateGraphics();
    g.TranslateTransform(blueA);
    g.RotateTransform(45);
    
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  • 2020-12-01 08:54

    You're math looks weird to me. I think dx = r*Cos(theta) and dy = r*Sin(theta).

    Here's a little program I wrote because this was bothering me, and I haven't done math is years.

    Point center = new Point() { X = 576, Y = 576 };
    
    Point previous = new Point() { X = 849, Y=561 };
    double rotation = 45;
    double rotationRadians = rotation * (Math.PI / 180);
    
    //get radius based on the previous point and r squared = a squared + b squared
    double r = Math.Sqrt(Math.Pow(previous.X - center.X, 2) + Math.Pow(previous.Y - center.Y, 2));
    Console.WriteLine("r = " + r.ToString());
    
    //calculate previous angle
    double previousAngle = Math.Atan((previous.Y - center.Y) / (previous.X - center.X));
    Console.WriteLine("Previous angle: " + previousAngle.ToString());
    
    double newAngle = previousAngle + rotationRadians;
    
    Point newP = new Point();
    newP.X = center.X + r * Math.Cos(newAngle);
    newP.Y = center.Y + r * Math.Sin(newAngle);
    
    Console.WriteLine("(" + newP.X.ToString() + ", " + newP.Y.ToString() + ")");
    
    Console.ReadLine();
    
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