iOS7 introduced new GKLocalPlayer method generateIdentityVerificationSignatureWithCompletionHandler()
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Does anyone know how to use it for good? I assum
It took me a lot of time to implement it in PHP. Now I would like to share my result.
You can find a very simple documentation at Apple: https://developer.apple.com/library/ios/documentation/GameKit/Reference/GKLocalPlayer_Ref/index.html#//apple_ref/occ/instm/GKLocalPlayer/generateIdentityVerificationSignatureWithCompletionHandler
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Notice! Number 7 is a trap in PHP that cost me hours. You have to pass only the raw concatenated string to the openssl_verify() function.
The update from Jul 9 2014 in the question How to authenticate the GKLocalPlayer on my 'third party server' using PHP? helped me to find the problem.
>32;
$lower = $timestamp & $lowMap;
$timestamp = pack('NN', $higher, $lower);
// Concatenate the string
$data = $user_id . $bundle_id . $timestamp . $salt;
// ATTENTION!!! Do not hash it! $data = hash("sha256", $packed);
// Fetch the certificate. This is dirty because it is neither cached nor verified that the url belongs to Apple.
$ssl_certificate = file_get_contents($public_key_url);
$pem = chunk_split(base64_encode($ssl_certificate), 64, "\n");
$pem = "-----BEGIN CERTIFICATE-----\n" . $pem . "-----END CERTIFICATE-----\n";
// it is also possible to pass the $pem string directly to openssl_verify
if (($pubkey_id = openssl_pkey_get_public($pem)) === false) {
echo "invalid public key\n";
exit;
}
// Verify that the signature is correct for $data
$verify_result = openssl_verify($data, $signature, $pubkey_id, OPENSSL_ALGO_SHA256);
openssl_free_key($pubkey_id);
switch($verify_result) {
case 1:
echo "Signature is ok.\n";
break;
case 0:
echo "Signature is wrong.\n";
break;
default:
echo "An error occurred.\n";
break;
}