iOS7 introduced new GKLocalPlayer method generateIdentityVerificationSignatureWithCompletionHandler()
.
Does anyone know how to use it for good? I assum
Here is a C# WebApi server side version:
public class GameCenterController : ApiController
{
// POST api/gamecenter
public HttpResponseMessage Post(GameCenterAuth data)
{
string token;
if (ValidateSignature(data, out token))
{
return Request.CreateResponse(HttpStatusCode.OK, token);
}
return Request.CreateErrorResponse(HttpStatusCode.Forbidden, string.Empty);
}
private bool ValidateSignature(GameCenterAuth auth, out string token)
{
try
{
var cert = GetCertificate(auth.PublicKeyUrl);
if (cert.Verify())
{
var csp = cert.PublicKey.Key as RSACryptoServiceProvider;
if (csp != null)
{
var sha256 = new SHA256Managed();
var sig = ConcatSignature(auth.PlayerId, auth.BundleId, auth.Timestamp, auth.Salt);
var hash = sha256.ComputeHash(sig);
if (csp.VerifyHash(hash, CryptoConfig.MapNameToOID("SHA256"), Convert.FromBase64String(auth.Signature)))
{
// Valid user.
// Do server related user management stuff.
return true;
}
}
}
// Failure
token = null;
return false;
}
catch (Exception ex)
{
// Log the error
token = null;
return false;
}
}
private static byte[] ToBigEndian(ulong value)
{
var buffer = new byte[8];
for (int i = 0; i < 8; i++)
{
buffer[7 - i] = unchecked((byte)(value & 0xff));
value = value >> 8;
}
return buffer;
}
private X509Certificate2 GetCertificate(string url)
{
var client = new WebClient();
var rawData = client.DownloadData(url);
return new X509Certificate2(rawData);
}
private byte[] ConcatSignature(string playerId, string bundleId, ulong timestamp, string salt)
{
var data = new List<byte>();
data.AddRange(Encoding.UTF8.GetBytes(playerId));
data.AddRange(Encoding.UTF8.GetBytes(bundleId));
data.AddRange(ToBigEndian(timestamp));
data.AddRange(Convert.FromBase64String(salt));
return data.ToArray();
}
}
public class GameCenterAuth
{
public string PlayerId { get; set; }
public string BundleId { get; set; }
public string Name { get; set; }
public string PublicKeyUrl { get; set; }
public string Signature { get; set; }
public string Salt { get; set; }
public ulong Timestamp { get; set; }
}
require 'base64'
require 'httparty'
module GameCenter
include HTTParty
# HHTTParty settings
HTTPARTY_TIMEOUT = 10
def authenticate_game_center_user(gc_public_key_url, gc_player_id, gc_timestamp, gc_salt, gc_unverified_signature)
# Get game center public key certificate
gc_pkey_certificate = get_gc_public_key_certificate(gc_public_key_url)
# Check public key certificate
unless public_key_certificate_is_valid?(gc_pkey_certificate) do
# Handle error
end
# Check SSL errors
unless OpenSSL.errors.empty? do
# Handle OpenSSL errors
end
# Payload building
payload = build_payload(gc_player_id, gc_timestamp, gc_salt)
# Test signature
unless signature_is_valid?(gc_pkey_certificate, gc_unverified_signature, payload) do
# Handle error
end
# Check SSL errors
unless OpenSSL.errors.empty? do
# Handle OpenSSL errors
end
# Return player ID
gc_player_id
end
def build_payload(player_id, timestamp, salt)
player_id.encode("UTF-8") + "com.myapp.bundle_id".encode("UTF-8") + [timestamp.to_i].pack("Q>") + salt
end
private
def get_gc_public_key_certificate(url)
cert = HTTParty.get(url, timeout: HTTPARTY_TIMEOUT, debug_output: Rails.env.production?)
OpenSSL::X509::Certificate.new(cert)
rescue SocketError => e
puts "Key error: " + e.inspect.to_s
end
def get_ca_certificate
OpenSSL::X509::Certificate.new(File.read('./certs/apple/verisign_class_3_code_signing_2010_ca.cer'))
end
def public_key_certificate_is_valid?(pkey_cert)
pkey_cert.verify(get_ca_certificate.public_key)
end
def signature_is_valid?(pkey_cert, signature, payload)
pkey_cert.public_key.verify(OpenSSL::Digest::SHA1.new, signature, payload)
end
end
Here's my ruby implementation (as module). Thanks to your Objective-C, it has been a lot easier.
Please note, I had been forced to download the CA certificate on a third party ssl service website, because the public key certificate hasn't been signed Apple and Apple doesn't provide any CA certificate to validate sandbox game center certificate so far.
I haven't tested this in production but it works fine in sandbox mode.
Thanks to those who provided solutions in other languages.
Here are the relevant bits of solution in Scala (trivial to convert to Java):
private def verify(
signatureAlgorithm: String,
publicKey: PublicKey,
message: Array[Byte],
signature: Array[Byte]): Boolean = {
val sha1Signature = Signature.getInstance(signatureAlgorithm)
sha1Signature.initVerify(publicKey)
sha1Signature.update(message)
sha1Signature.verify(signature)
}
val x509Cert = Try(certificateFactory.generateCertificate(new ByteArrayInputStream(publicKeyBytes)).asInstanceOf[X509Certificate])
x509Cert.foreach { cert =>
signatureAlgorithm = Some(cert.getSigAlgName)
}
x509Cert.map(_.getPublicKey) match {
case Success(pk) =>
log.debug("downloaded public key successfully")
publicKey = Some(pk)
}
val buffer =
r.id.getBytes("UTF-8") ++
bundleId.getBytes("UTF-8") ++
ByteBuffer.allocate(8).putLong(r.timestamp).array() ++
Base64.decode(r.salt)
val result = verify(signatureAlgorithm.getOrElse("SHA256withRSA"), pk, buffer, Base64.decode(r.signature))
log.info("verification result {} for request {}", result, r)
where r is an instance of:
case class IOSIdentityVerificationRequest(
id: PlayerIdentity, // String
publicKeyURL: String,
signature: String, // base64 encoded bytes
salt: String, // base64 encoded bytes
timestamp: Long,
error: Option[String]) extends IdentityVerificationRequest
Thanks, @odyth. Thanks, @Lionel. I want to add Python version (based on yours) here. It has minor flaw - Apple certificate is not verified - there is no such API at pyOpenSSL binding.
import urllib2
import OpenSSL
import struct
def authenticate_game_center_user(gc_public_key_url, app_bundle_id, gc_player_id, gc_timestamp, gc_salt, gc_unverified_signature):
apple_cert = urllib2.urlopen(gc_public_key_url).read()
gc_pkey_certificate = OpenSSL.crypto.load_certificate(OpenSSL.crypto.FILETYPE_ASN1, apple_cert)
payload = gc_player_id.encode('UTF-8') + app_bundle_id.encode('UTF-8') + struct.pack('>Q', int(gc_timestamp)) + gc_salt
try:
OpenSSL.crypto.verify(gc_pkey_certificate, gc_unverified_signature, payload, 'sha1')
print 'Signature verification is done. Success!'
except Exception as res:
print res
public_key_url = 'https://sandbox.gc.apple.com/public-key/gc-sb.cer'
player_GC_ID = 'G:1870391344'
timestamp = '1382621610281'
your_app_bundle_id = 'com.myapp.bundle_id'
with open('./salt.dat', 'rb') as f_salt:
with open('./signature.dat', 'rb') as f_sign:
authenticate_game_center_user(public_key_url, your_app_bundle_id, player_GC_ID, timestamp, f_salt.read(), f_sign.read())
Here is my implementation in Elixir.
def verify_login(player_id, public_key_url, timestamp, salt64, signature64, bundle_id) do
salt = Base.decode64!(salt64)
pay_load = <<player_id :: binary, bundle_id :: binary, timestamp :: big-size(64), salt :: binary>>
pkey_cert = get_public_key_certificate(public_key_url)
cert = :public_key.pkix_decode_cert(pkey_cert, :otp)
case cert do
{:OTPCertificate,
{:OTPTBSCertificate, _, _, _, _, _, _,
{:OTPSubjectPublicKeyInfo, _, key}, _, _, _}, _, _} ->
signature = Base.decode64!(signature64)
case :public_key.verify(pay_load, :sha256, signature, key) do
true ->
:ok
false ->
{:error, "apple login verify failed"}
end
end
end
def get_public_key_certificate(url) do
case HTTPoison.get(url) do
{:ok, %HTTPoison.Response{body: body}} ->
body
end
end
Here is how you can authenticate using objective c. If you need it in another language should be trivial to translate.
-(void)authenticate
{
__weak GKLocalPlayer *localPlayer = [GKLocalPlayer localPlayer];
localPlayer.authenticateHandler = ^(UIViewController *viewController, NSError *error)
{
if(viewController)
{
[[[UIApplication sharedApplication] keyWindow].rootViewController presentViewController:viewController animated:YES completion:nil];
}
else if(localPlayer.isAuthenticated == YES)
{
[localPlayer generateIdentityVerificationSignatureWithCompletionHandler:^(NSURL *publicKeyUrl, NSData *signature, NSData *salt, uint64_t timestamp, NSError *error) {
if(error != nil)
{
return; //some sort of error, can't authenticate right now
}
[self verifyPlayer:localPlayer.playerID publicKeyUrl:publicKeyUrl signature:signature salt:salt timestamp:timestamp];
}];
}
else
{
NSLog(@"game center disabled");
}
};
}
-(void)verifyPlayer:(NSString *)playerID publicKeyUrl:(NSURL *)publicKeyUrl signature:(NSData *)signature salt:(NSData *)salt timestamp:(uint64_t)timestamp
{
//get certificate
NSData *certificateData = [NSData dataWithContentsOfURL:publicKeyUrl];
//build payload
NSMutableData *payload = [[NSMutableData alloc] init];
[payload appendData:[playerID dataUsingEncoding:NSASCIIStringEncoding]];
[payload appendData:[[[NSBundle mainBundle] bundleIdentifier] dataUsingEncoding:NSASCIIStringEncoding]];
uint64_t timestampBE = CFSwapInt64HostToBig(timestamp);
[payload appendBytes:×tampBE length:sizeof(timestampBE)];
[payload appendData:salt];
//sign
SecCertificateRef certificateFromFile = SecCertificateCreateWithData(NULL, (__bridge CFDataRef)certificateData); // load the certificate
SecPolicyRef secPolicy = SecPolicyCreateBasicX509();
SecTrustRef trust;
OSStatus statusTrust = SecTrustCreateWithCertificates( certificateFromFile, secPolicy, &trust);
if(statusTrust != errSecSuccess)
{
NSLog(@"could not create trust");
return;
}
SecTrustResultType resultType;
OSStatus statusTrustEval = SecTrustEvaluate(trust, &resultType);
if(statusTrustEval != errSecSuccess)
{
NSLog(@"could not evaluate trust");
return;
}
if(resultType != kSecTrustResultProceed && resultType != kSecTrustResultRecoverableTrustFailure)
{
NSLog(@"server can not be trusted");
return;
}
SecKeyRef publicKey = SecTrustCopyPublicKey(trust);
uint8_t sha256HashDigest[CC_SHA256_DIGEST_LENGTH];
CC_SHA256([payload bytes], (CC_LONG)[payload length], sha256HashDigest);
//check to see if its a match
OSStatus verficationResult = SecKeyRawVerify(publicKey, kSecPaddingPKCS1SHA256, sha256HashDigest, CC_SHA256_DIGEST_LENGTH, (const uint8_t *)[signature bytes], [signature length]);
CFRelease(publicKey);
CFRelease(trust);
CFRelease(secPolicy);
CFRelease(certificateFromFile);
if (verficationResult == errSecSuccess)
{
NSLog(@"Verified");
}
else
{
NSLog(@"Danger!!!");
}
}
EDIT:
as of March 2nd 2015, apple now uses SHA256 instead of SHA1 on the certificate. https://devforums.apple.com/thread/263789?tstart=0