I\'ve been reading about OOP in C but I never liked how you can\'t have private data members like you can in C++. But then it came to my mind that you could create 2 structu
Related, though not exactly hiding.
Is to conditionally deprecate members.
Note that this works for GCC/Clang, but MSVC and other compilers can deprecate too, so its possible to come up with a more portable version.
If you build with fairly strict warnings, or warnings as errors, this at least avoids accidental use.
// =========================================
// in somestruct.h
#ifdef _IS_SOMESTRUCT_C
# if defined(__GNUC__)
# define HIDE_MEMBER __attribute__((deprecated))
# else
# define HIDE_MEMBER /* no hiding! */
# endif
#else
# define HIDE_MEMBER
#endif
typedef struct {
int _public_member;
int _private_member HIDE_MEMBER;
} SomeStruct;
#undef HIDE_MEMBER
// =========================================
// in somestruct.c
#define _IS_SOMESTRUCT_C
#include "somestruct.h"
SomeStruct *SomeStruct_Create()
{
SomeStructSource *p = (SomeStructSource *)malloc(sizeof(SomeStructSource));
p->_private_member = 42;
return (SomeStruct *)p;
}