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问题:
I am trying to convert a Base64String to an image which needs to be saved locally.
At the moment, my code is able to save the image but when I open the saved image, it says "Invalid Image".
Code:
try { using (var imageFile = new StreamWriter(filePath)) { imageFile.Write(resizeImage.Content); imageFile.Close(); } }
The Content is a string object which contains the Base64 String.
回答1:
So with the code you have provided.
var bytes = Convert.FromBase64String(resizeImage.Content); using (var imageFile = new FileStream(filePath, FileMode.Create)) { imageFile.Write(bytes ,0, bytes.Length); imageFile.Flush(); }
回答2:
First, convert the base 64 string to an Image, then use the Image.Save method.
To convert from base 64 string to Image:
public Image Base64ToImage(string base64String) { // Convert base 64 string to byte[] byte[] imageBytes = Convert.FromBase64String(base64String); // Convert byte[] to Image using (var ms = new MemoryStream(imageBytes, 0, imageBytes.Length)) { Image image = Image.FromStream(ms, true); return image; } }
To convert from Image to base 64 string:
public string ImageToBase64(Image image,System.Drawing.Imaging.ImageFormat format) { using (MemoryStream ms = new MemoryStream()) { // Convert Image to byte[] image.Save(ms, format); byte[] imageBytes = ms.ToArray(); // Convert byte[] to base 64 string string base64String = Convert.ToBase64String(imageBytes); return base64String; } }
Finally, you can easily to call Image.Save(filePath); to save the image.
回答3:
public Image Base64ToImage(string base64String) { // Convert Base64 String to byte[] byte[] imageBytes = Convert.FromBase64String(base64String); MemoryStream ms = new MemoryStream(imageBytes, 0, imageBytes.Length); // Convert byte[] to Image ms.Write(imageBytes, 0, imageBytes.Length); Image image = Image.FromStream(ms, true); return image; }
回答4:
Front :
Back:
public async void Base64ToImage(string base64String) { // read stream var bytes = Convert.FromBase64String(base64String); var image = bytes.AsBuffer().AsStream().AsRandomAccessStream(); // decode image var decoder = await BitmapDecoder.CreateAsync(image); image.Seek(0); // create bitmap var output = new WriteableBitmap((int)decoder.PixelHeight, (int)decoder.PixelWidth); await output.SetSourceAsync(image); camImage.Source = output; }