Problem using Connect(), send(), recv, with UDP sockets

时光怂恿深爱的人放手 提交于 2019-12-01 06:42:46

You will need to call bind() if you want your program to receive UDP packets. connect() only sets the address that the socket will send packets to if you call send(); it does not associate the socket with a local UDP port to receive on; for that you must call bind().

"UNIX Network Programming" points out that a connect call made on a UDP client side socket figures out and stores all the state about the destination socket address in advance (masking, selecting interface, etc.), saving the cost of doing so on every ::sendto call. This book claims that ::send vs ::sendto can be up to 3x faster because of this reduced overhead - data can go straight to the NIC driver bypassing most IP stack processing. High performance game programmer's may want to consider this.

you should check Beej's Guide to Network Programming Using Internet Sockets, there are nice examples that address your question.

Keep in mind that the UDP protocol is a "connectionless" protocol meaning that you never ever connect to the host, you just send out data. So you can see that connect as an action is meaningless for UDP.

For UDP you should use sendto() and recvfrom() in these function you specify the address and the buffers and that's about it, everything else that is comfortably handled for you in TCP is gone you have to handle things on your own.

In the MSDN documentation its mentioned that you can in fact somehow use the normal send/recv functions with UDP but why would you when you have separate functions already? Like other commented already connect() for UDP does something else it's not essentially a "connect" operation but a sort of a filter to set up send()/recv() for UDP usage.

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