dart:web_gl: RENDER WARNING: texture bound to texture unit 0 is not renderable

[亡魂溺海] 提交于 2019-11-30 18:39:06

Immediately after the code in my question I had bound the texture and send the sampler uniform. This was wrong because it was executed before the image loaded. To fix this, I put the calls to bind the texture and draw elements in the onload function:

  image.onLoad.listen((e) {
    gl.bindTexture(webGL.TEXTURE_2D, texture);
    gl.texImage2DImage(webGL.TEXTURE_2D, 0, webGL.RGBA, webGL.RGBA, 
                       webGL.UNSIGNED_BYTE, image);
    gl.texParameteri(webGL.TEXTURE_2D, webGL.TEXTURE_MAG_FILTER, webGL.NEAREST);
    gl.texParameteri(webGL.TEXTURE_2D, webGL.TEXTURE_MIN_FILTER, webGL.NEAREST);
    gl.bindTexture(webGL.TEXTURE_2D, null);

    gl.activeTexture(webGL.TEXTURE0);
    gl.bindTexture(webGL.TEXTURE_2D, texture);
    gl.uniform1i(gl.getUniformLocation(shader.program, "uSampler"), 0);

    gl.drawElements(webGL.TRIANGLES, 6, webGL.UNSIGNED_SHORT, 0); 

  });

which makes sure the image has loaded.

Before, it would just assign the onload callback and then execute the next set of commands - which involved binding the texture - but because the computer is very quick it had already bound the texture and tried to draw it before the image had finished loading.

易学教程内所有资源均来自网络或用户发布的内容,如有违反法律规定的内容欢迎反馈
该文章没有解决你所遇到的问题?点击提问,说说你的问题,让更多的人一起探讨吧!