DirectX Screen Capture and Output as Video

只愿长相守 提交于 2019-11-30 10:14:10

Your image isn't correct because the JPEG encoder encodes 3 formats JPEG Native Codec:

  • GUID_WICPixelFormat8bppGray
  • GUID_WICPixelFormat24bppBGR
  • GUID_WICPixelFormat32bppCMYK

Did you try D3DXSaveSurfaceToFile, is it too slow ?

EDIT

For your second option, i've made a program to encode the screen capture with Media Foundation into h264 :

  • This work on Windows Seven with 1280*1024 resolution, and with reasonable performance, but i don't known if it's feet your needs.
  • This program is not real time capture, perhaps you will have to correct the timestamp passed to the sink writer. Consider using a Media Foundation clock.
  • You can try to change encoding format : MF_TRANSCODE_CONTAINERTYPE
  • Be careful that encoders are limited in resolution.
  • Changing the MF_MT_AVG_BITRATE can improve quality over performance. Set the value according to your requirments.
  • On my system, the capture image is reverse, so i need to copy the image in the rigth way (see #define REVERSE_IMAGE). Perhaps it is slower than MFCopyImage, but i'm not realy sure after testing both implementations.
  • We don't need WIC, because Media Foundation encoders handle the format from the d3d9 capture.
  • On Windows Seven, consider using IDirect3DDevice9Ex instead of idirect3ddevice9.
  • I've mixed your d3d9 capture code with this tutorial : Using the Sink Writer to Encode Video. The design of the program can be improved too.

Here is the code :

#include <Windows.h>
#include <mfapi.h>
#include <mfidl.h>
#include <Mfreadwrite.h>
#include <mferror.h>
#include <d3d9.h>

#pragma comment(lib, "mfreadwrite")
#pragma comment(lib, "mfplat")
#pragma comment(lib, "mfuuid")
#pragma comment(lib, "d3d9.lib")

template <class T> void SafeRelease(T **ppT){

    if(*ppT){
        (*ppT)->Release();
        *ppT = NULL;
    }
}

#define REVERSE_IMAGE

// Format constants
const UINT32 VIDEO_FPS = 30;
const UINT64 VIDEO_FRAME_DURATION = 10 * 1000 * 1000 / VIDEO_FPS;
const UINT32 VIDEO_BIT_RATE = 2000000;
const GUID   VIDEO_ENCODING_FORMAT = MFVideoFormat_H264;
const GUID   VIDEO_INPUT_FORMAT = MFVideoFormat_RGB32;
const UINT32 VIDEO_FRAME_COUNT = 5 * VIDEO_FPS;

HRESULT InitializeDirect3D9(IDirect3DDevice9** ppDevice, IDirect3DSurface9** ppSurface, UINT32& uiWidth, UINT32& uiHeight){

    IDirect3D9* d3d = NULL;

    d3d = Direct3DCreate9(D3D_SDK_VERSION);

    if(d3d == NULL)
        return E_POINTER;

    D3DDISPLAYMODE mode;
    HRESULT hr = d3d->GetAdapterDisplayMode(D3DADAPTER_DEFAULT, &mode);

    if(FAILED(hr)){
        SafeRelease(&d3d);
        return hr;
    }

    D3DPRESENT_PARAMETERS parameters = {0};

    parameters.Windowed = TRUE;
    parameters.BackBufferCount = 1;
    uiHeight = parameters.BackBufferHeight = mode.Height;
    uiWidth = parameters.BackBufferWidth = mode.Width;
    parameters.SwapEffect = D3DSWAPEFFECT_DISCARD;
    parameters.hDeviceWindow = NULL;

    hr = d3d->CreateDevice(D3DADAPTER_DEFAULT, D3DDEVTYPE_HAL, NULL, D3DCREATE_SOFTWARE_VERTEXPROCESSING, &parameters, ppDevice);

    if(FAILED(hr)){
        SafeRelease(&d3d);
        return hr;
    }

    hr = (*ppDevice)->CreateOffscreenPlainSurface(mode.Width, mode.Height, D3DFMT_A8R8G8B8, D3DPOOL_SYSTEMMEM, ppSurface, nullptr);

    SafeRelease(&d3d);

    return hr;
}

HRESULT InitializeSinkWriter(IMFSinkWriter **ppWriter, DWORD *pStreamIndex, const UINT32 uiWidth, const UINT32 uiHeight){

    *ppWriter = NULL;
    *pStreamIndex = NULL;

    IMFSinkWriter   *pSinkWriter = NULL;
    IMFMediaType    *pMediaTypeOut = NULL;
    IMFMediaType    *pMediaTypeIn = NULL;
    DWORD           streamIndex;

    HRESULT hr = MFCreateSinkWriterFromURL(L"output.mp4", NULL, NULL, &pSinkWriter);

    // Set the output media type.
    if(SUCCEEDED(hr)){
        hr = MFCreateMediaType(&pMediaTypeOut);
    }
    if(SUCCEEDED(hr)){
        hr = pMediaTypeOut->SetGUID(MF_MT_MAJOR_TYPE, MFMediaType_Video);
    }
    if(SUCCEEDED(hr)){
        hr = pMediaTypeOut->SetGUID(MF_MT_SUBTYPE, VIDEO_ENCODING_FORMAT);
    }
    if(SUCCEEDED(hr)){
        hr = pMediaTypeOut->SetUINT32(MF_MT_AVG_BITRATE, VIDEO_BIT_RATE);
    }
    if(SUCCEEDED(hr)){
        hr = pMediaTypeOut->SetUINT32(MF_MT_INTERLACE_MODE, MFVideoInterlace_Progressive);
    }
    if(SUCCEEDED(hr)){
        hr = MFSetAttributeSize(pMediaTypeOut, MF_MT_FRAME_SIZE, uiWidth, uiHeight);
    }
    if(SUCCEEDED(hr)){
        hr = MFSetAttributeRatio(pMediaTypeOut, MF_MT_FRAME_RATE, VIDEO_FPS, 1);
    }
    if(SUCCEEDED(hr)){
        hr = MFSetAttributeRatio(pMediaTypeOut, MF_MT_PIXEL_ASPECT_RATIO, 1, 1);
    }
    if(SUCCEEDED(hr)){
        hr = pSinkWriter->AddStream(pMediaTypeOut, &streamIndex);
    }

    // Set the input media type.
    if(SUCCEEDED(hr)){
        hr = MFCreateMediaType(&pMediaTypeIn);
    }
    if(SUCCEEDED(hr)){
        hr = pMediaTypeIn->SetGUID(MF_MT_MAJOR_TYPE, MFMediaType_Video);
    }
    if(SUCCEEDED(hr)){
        hr = pMediaTypeIn->SetGUID(MF_MT_SUBTYPE, VIDEO_INPUT_FORMAT);
    }
    if(SUCCEEDED(hr)){
        hr = pMediaTypeIn->SetUINT32(MF_MT_INTERLACE_MODE, MFVideoInterlace_Progressive);
    }
    if(SUCCEEDED(hr)){
        hr = MFSetAttributeSize(pMediaTypeIn, MF_MT_FRAME_SIZE, uiWidth, uiHeight);
    }
    if(SUCCEEDED(hr)){
        hr = MFSetAttributeRatio(pMediaTypeIn, MF_MT_FRAME_RATE, VIDEO_FPS, 1);
    }
    if(SUCCEEDED(hr)){
        hr = MFSetAttributeRatio(pMediaTypeIn, MF_MT_PIXEL_ASPECT_RATIO, 1, 1);
    }
    if(SUCCEEDED(hr)){
        hr = pSinkWriter->SetInputMediaType(streamIndex, pMediaTypeIn, NULL);
    }

    // Tell the sink writer to start accepting data.
    if(SUCCEEDED(hr)){
        hr = pSinkWriter->BeginWriting();
    }

    // Return the pointer to the caller.
    if(SUCCEEDED(hr)){

        *ppWriter = pSinkWriter;
        (*ppWriter)->AddRef();
        *pStreamIndex = streamIndex;
    }

    SafeRelease(&pSinkWriter);
    SafeRelease(&pMediaTypeOut);
    SafeRelease(&pMediaTypeIn);
    return hr;
}

HRESULT WriteFrame(IDirect3DDevice9* pDevice, IDirect3DSurface9* pSurface, IMFSinkWriter* pWriter, DWORD streamIndex, const LONGLONG& rtStart, const UINT32 uiWidth, const UINT32 uiHeight){

    HRESULT hr = pDevice->GetFrontBufferData(0, pSurface);

    if(FAILED(hr)){
        return hr;
    }

    D3DLOCKED_RECT rc;
    hr = pSurface->LockRect(&rc, NULL, 0);

    if(FAILED(hr)){
        return hr;
    }

    IMFSample *pSample = NULL;
    IMFMediaBuffer *pBuffer = NULL;

    const LONG cbWidth = 4 * uiWidth;
    const DWORD cbBuffer = cbWidth * uiHeight;

    BYTE *pData = NULL;

    // Create a new memory buffer.
    hr = MFCreateMemoryBuffer(cbBuffer, &pBuffer);

    // Lock the buffer and copy the video frame to the buffer.
    if(SUCCEEDED(hr)){
        hr = pBuffer->Lock(&pData, NULL, NULL);
    }

    if(SUCCEEDED(hr)){

#ifdef REVERSE_IMAGE
        for(int i = 0, j = uiHeight - 1; i < uiHeight; i++, j--)
            for(int k = 0; k < cbWidth; k++)
                    pData[(i * cbWidth) + k] = ((BYTE*)rc.pBits)[(j * cbWidth) + k];
#else
        hr = MFCopyImage(pData, cbWidth, (BYTE*)rc.pBits, rc.Pitch, cbWidth, uiHeight);
#endif
    }

    if(pBuffer){
        pBuffer->Unlock();
    }

    // Set the data length of the buffer.
    if(SUCCEEDED(hr)){
        hr = pBuffer->SetCurrentLength(cbBuffer);
    }

    // Create a media sample and add the buffer to the sample.
    if(SUCCEEDED(hr)){
        hr = MFCreateSample(&pSample);
    }

    if(SUCCEEDED(hr)){
        hr = pSample->AddBuffer(pBuffer);
    }

    // Set the time stamp and the duration.
    if(SUCCEEDED(hr)){
        hr = pSample->SetSampleTime(rtStart);
    }

    if(SUCCEEDED(hr)){
        hr = pSample->SetSampleDuration(VIDEO_FRAME_DURATION);
    }

    // Send the sample to the Sink Writer.
    if(SUCCEEDED(hr)){
        hr = pWriter->WriteSample(streamIndex, pSample);
    }

    hr = pSurface->UnlockRect();

    SafeRelease(&pSample);
    SafeRelease(&pBuffer);
    return hr;
}

void main(){

    HRESULT hr = CoInitializeEx(NULL, COINIT_APARTMENTTHREADED);

    if(SUCCEEDED(hr)){

        hr = MFStartup(MF_VERSION);

        if(SUCCEEDED(hr)){

                UINT32 uiWidth = 0;
                UINT32 uiHeight = 0;

                IDirect3DDevice9* pDevice = NULL;
                IDirect3DSurface9* pSurface = NULL;

                hr = InitializeDirect3D9(&pDevice, &pSurface, uiWidth, uiHeight);

                if(SUCCEEDED(hr)){

                        IMFSinkWriter *pSinkWriter = NULL;
                        DWORD stream;

                        hr = InitializeSinkWriter(&pSinkWriter, &stream, uiWidth, uiHeight);

                        if(SUCCEEDED(hr)){

                            LONGLONG rtStart = 0;

                            for(DWORD i = 0; i < VIDEO_FRAME_COUNT; ++i){

                                hr = WriteFrame(pDevice, pSurface, pSinkWriter, stream, rtStart, uiWidth, uiHeight);

                                            if(FAILED(hr)){
                                                    break;
                                            }

                                            rtStart += VIDEO_FRAME_DURATION;
                                    }
                            }

                            if(SUCCEEDED(hr)){
                                    hr = pSinkWriter->Finalize();
                            }

                            SafeRelease(&pSinkWriter);
                    }

                    SafeRelease(&pDevice);
                    SafeRelease(&pSurface);
                    MFShutdown();
            }

            CoUninitialize();
    }
}
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