问题
I want to change the some texels in a OpenGL texture for a given location. Can anyone help me with this pls ?
This is the functionnality that I want,
void ChangeTexelColor(int x, int y, GLuint id, int texW, int texH, GLenum format)
{
//What is here ?
}
This will use to maintain the minimap of my game (if anyone have a better idea of maintaining a dynamic map-texture-). Btw, this must done fast. Thanks.
回答1:
OpenGL has the glTexSubImage2D
function, which is exactly for your purpose.
Here's a functions that changes the color of one texel:
void changeTexelColor(GLuint id, GLint x, GLint y, uint8_t r, uint8_t g, uint8_t b, uint8_t a) {
uint8_t data[4];
data[0] = r;
data[1] = g;
data[2] = b;
data[3] = a;
glBindTexture(GL_TEXTURE_2D, id);
glTexSubImage2D(GL_TEXTURE_2D,
0,
x,
y,
1,
1,
GL_RGBA,
GL_UNSIGNED_BYTE,
data);
}
回答2:
Performance-wise, you may be better to store the map locally as your own array and draw it to the screen as a set of untextured quads.
Rendering primitives is heavily optimised, especially compared to creating or modifying textures.
来源:https://stackoverflow.com/questions/1152683/how-to-change-single-texel-in-opengl-texture