问题
I'm trying to write a program that checks if a circle contains another circle, if a certain point is inside a circle, or the one I'm having trouble with, if a circle overlaps with another circle.
import javafx.scene.shape.Circle;
public class Problem10_11 {
public static void main(String[] args) {
//Create circle with certain parameters.
Circle2D c1 = new Circle2D(2, 2, 5.5);
//Create output which will be tested by all our methods.
System.out.println("The area for circle 1 is " +c1.getArea()+
" and its perimeter is " + c1.getPerimeter());
System.out.println("Is (3,3) contained within circle 1? "
+ c1.contains(3, 3));
System.out.println("Does circle 1 contain circle 2? "
+ c1.contains(new Circle2D(4,5,10.5)));
System.out.println("Does circle 1 overlap with circle 3? "
+ c1.overlaps(new Circle2D(3, 5, 2.3)));
}
}
class Circle2D {
double x; //first parameter
double y; //second parameter
double radius; //third parameter
Circle2D() {
}
public Circle2D(double x, double y, double radius) {
this.x = x;
this.y = y;
this.radius = radius;
}
public void setX(double x) {
this.x = x; //set x
}
public double getX() {
return x; //grab x
}
public void setY(double y) {
this.y = y; //set y
}
public double getY() {
return y; //grab y
}
public void setRadius(double radius) {
this.radius = radius; //set radius
}
public double getRadius() {
return radius; //grab radius
}
public double getArea() {
double area = Math.PI*radius*radius; //formula for area
return area;
}
public double getPerimeter() {
double perimeter = 2*Math.PI*radius; //formula for perimeter
return perimeter;
}
public boolean contains(double x, double y) {
//Use distance formula to check if a specific point is within our circle.
double distance = Math.sqrt(Math.pow(this.x - x, 2) + (Math.pow(this.y - y, 2)));
if (distance <= radius * 2)
return true;
else {
return false;
}
}
public boolean contains(Circle2D circle) {
//Use distance formula to check if a circle is contained within another circle.
double distance = Math.sqrt(Math.pow(circle.getX() - x, 2) + (Math.pow(circle.getY() - y, 2)));
if (distance <= (this.radius - circle.radius)) {
return true;
} else {
return false;
}
}
public boolean overlaps(Circle2D circle) {
//Use distance formula to check if a circle overlaps with another circle.
double distance = Math.sqrt(Math.pow(circle.getX() - x, 2) + (Math.pow(circle.getY() - y, 2)));
}
}
So my overlap method is all the way at the bottom but I don't really have anything inside because I'm not sure exactly what to do. I tried this :
if (distance <= radius) return true;
else return false;
but that didnt work. So I'm not sure what else to try. FYI, I'm trying to check if c1 overlaps with a circle with parameters (3, 5, 2.3). I appreciate any suggestions/advice.
回答1:
You can refer to Relative position of two circles.
public boolean overlaps(Circle2D circle) {
//Use distance formula to check if a circle overlaps with another circle.
double distance = Math.sqrt(Math.pow(circle.getX() - x, 2) + (Math.pow(circle.getY() - y, 2)));
return distance <= (this.radius + circle.radius) and distance >= Math.abs(this.radius - circle.radius)
}
回答2:
if the distance between the centres of the circles is less than the sum of the radius of the two circles then they are overlapping.
double minDistance = Math.max(circle.getRadius(),this.radius) - Math.min(circle.getRadius(),this.radius);
if (distance <= (this.radius + circle.getRadius()) && distance>= minDistance) return true;
else return false;
回答3:
1.- you have to to place both circles in space, give them some cordinates
2.- you have to get the vectors from 2 circles.
3.- you have to normailze those vectors and get the correct distance in units,
im gonna use pixels.
4.- finally you have to check if the distance between those 2 vectors are less that the radious of both circles, if so, then they are overlaped.
here you have a link that is better explained:
https://gamedevelopment.tutsplus.com/tutorials/when-worlds-collide-simulating-circle-circle-collisions--gamedev-769, actually this is something very common we use in game development when we want to check circle collisions ( for 2D games )
来源:https://stackoverflow.com/questions/49433930/how-to-check-if-circles-overlap