问题
You can switch from Three.js Orbit Controls to FirstPerson controls without a problem. But when you go from First Person to Orbit the display gets stuck in a 'mousedown' mode.
What do you need to do to go back and forth between First Person and Orbit controls seamlessly?
The jsBin with the demo
http://jsbin.com/jekebo/2/edit?html,js,output
The two functions
function setControlsFirstPerson() {
camera = new THREE.PerspectiveCamera( 40, window.innerWidth / window.innerHeight, 1, 1000 );
camera.position.set( -150, 20, 0 );
controls = new THREE.FirstPersonControls( camera, renderer.domElement );
controls.lookSpeed = 0.05;
controls.movementSpeed = 50;
}
function setControlsOrbit() {
camera = new THREE.PerspectiveCamera( 40, window.innerWidth / window.innerHeight, 1, 1000 );
camera.position.set( 100, 100, 100 );
controls = new THREE.OrbitControls( camera, renderer.domElement );
}
Any help appreciated.
回答1:
It is not working because you are sending the second parameter to the OrbitControls. This for some reason seems to stop the end event being fired.
controls = new THREE.OrbitControls( camera, renderer.domElement );
Without out it it seems to work as expected:
controls = new THREE.OrbitControls( camera );
I have gone ahead and edited your jsbin changing the parameters sent to the constructors of both controls.
http://jsbin.com/fabalomave/1/edit?js,output
I also changed how the cameras are created and changed so that a new camera and control instance is not created each time the desired camera is changed, instead it just stores a reference and changes which camera and control that the global camera
and controls
variables refer to.
来源:https://stackoverflow.com/questions/30206243/how-to-switch-three-js-camera-controls-from-first-person-to-orbit-and-back