问题
What would be the best way to see (in a 2 player) game of Tic Tac Toe who won? Right now I'm using something similar to the following:
if (btnOne.Text == "X" && btnTwo.Text == "X" && btnThree.Text == "X")
{
MessageBox.Show("X has won!", "X won!");
return;
}
else
// I'm not going to write the rest but it's really just a bunch
// if statements.
So how do I get rid of the multiple if's?
回答1:
Something alongs:
rowSum == 3 || columnSum == 3 || diagnolSum == 3
.. ?
回答2:
If you store your buttons in a multidimenstional array, you can write some extension methods to get the rows, columns and diagonals.
public static class MultiDimensionalArrayExtensions
{
public static IEnumerable<T> Row<T>(this T[,] array, int row)
{
var columnLower = array.GetLowerBound(1);
var columnUpper = array.GetUpperBound(1);
for (int i = columnLower; i <= columnUpper; i++)
{
yield return array[row, i];
}
}
public static IEnumerable<T> Column<T>(this T[,] array, int column)
{
var rowLower = array.GetLowerBound(0);
var rowUpper = array.GetUpperBound(0);
for (int i = rowLower; i <= rowUpper; i++)
{
yield return array[i, column];
}
}
public static IEnumerable<T> Diagonal<T>(this T[,] array,
DiagonalDirection direction)
{
var rowLower = array.GetLowerBound(0);
var rowUpper = array.GetUpperBound(0);
var columnLower = array.GetLowerBound(1);
var columnUpper = array.GetUpperBound(1);
for (int row = rowLower, column = columnLower;
row <= rowUpper && column <= columnUpper;
row++, column++)
{
int realColumn = column;
if (direction == DiagonalDirection.DownLeft)
realColumn = columnUpper - columnLower - column;
yield return array[row, realColumn];
}
}
public enum DiagonalDirection
{
DownRight,
DownLeft
}
}
And if you use a TableLayoutPanel
with 3 rows and 3 columns, you can easily create your buttons programmably and store it into a Button[3, 3]
array.
Button[,] gameButtons = new Button[3, 3];
for (int row = 0; column <= 3; row++)
for (int column = 0; column <= 3; column++)
{
Button button = new Button();
// button...
gameLayoutPanel.Items.Add(button);
gameButtons[row, column] = button;
}
And to check for a winner:
string player = "X";
Func<Button, bool> playerWin = b => b.Value == player;
gameButtons.Row(0).All(playerWin) ||
// ...
gameButtons.Column(0).All(playerWin) ||
// ...
gameButtons.Diagonal(DiagonalDirection.DownRight).All(playerWin) ||
// ...
回答3:
Another simple way out would be to save the winnable positions as a data in an array and use a loop to check all possible winning conditions instead of multiple ifs statements
// winnable positions
var winnables = new[] {
"012",
"345",
"678",
"036",
"147",
"258",
"048",
"246"
};
// extracted from btnOne Two Three....
var gameState = new[] { "X", "O", "X", "whatever" };
string winner = null;
// check each winnable positions
foreach (var position in winnables) {
var pos1 = int.Parse(position[0].ToString());
var pos2 = int.Parse(position[1].ToString());
var pos3 = int.Parse(position[2].ToString());
if (gameState[pos1] == gameState[pos2] &&
gameState[pos2] == gameState[pos3])
winner = gameState[pos1];
}
// do we have a winner?
if (!string.IsNullOrEmpty(winner))
/* we've got a winner */
Basically, don't use btnOne btnTwo btnThree, use a proper array of Buttons or an array that saves the game state in a more accessible format and it'll be easier to compute.
来源:https://stackoverflow.com/questions/740467/checking-for-winner-in-tictactoe