Delaying function in swift [duplicate]

北慕城南 提交于 2019-11-27 10:35:14
Farlei Heinen

You can use GCD (in the example with a 10 second delay):

Swift 2

let triggerTime = (Int64(NSEC_PER_SEC) * 10)
dispatch_after(dispatch_time(DISPATCH_TIME_NOW, triggerTime), dispatch_get_main_queue(), { () -> Void in
    self.functionToCall()
})

Swift 3 and Swift 4

DispatchQueue.main.asyncAfter(deadline: .now() + 10.0, execute: {
    self.functionToCall()
})

Swift 3 Version for a delay of 10 seconds

unowned let unownedSelf = self

let deadlineTime = DispatchTime.now() + .seconds(10)
DispatchQueue.main.asyncAfter(deadline: deadlineTime, execute: { 
     unownedSelf.functionToCall()
})
 NSTimer.scheduledTimerWithTimeInterval(NSTimeInterval(3), target: self, selector: "functionHere", userInfo: nil, repeats: false)

This would call the function functionHere() with a 3 seconds delay

For adding argument to delay function.

First setup a dictionary then add it as the userInfo. Unwrap the info with the timer as the argument.

let arg : Int = 42
let infoDict : [String : AnyObject] = ["argumentInt", arg]

NSTimer.scheduledTimerWithTimeInterval(NSTimeInterval(3), target: self, selector: "functionHereWithArgument:", userInfo: infoDict, repeats: false)

Then in the called function

func functionHereWithArgument (timer : NSTimer)
{
    if let userInfo = timer.userInfo as? Dictionary<String, AnyObject>
    {
         let argumentInt : Int = (userInfo[argumentInt] as! Int)
    }
}
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