Move a character randomly with time

人走茶凉 提交于 2019-12-12 02:37:48

问题


I'm trying to do a game with libgdx like "Cache-cache game"

I want for my character to stay 2 seconds in the first place and to give each 2 seconds a new Random place, i.e a new element of the array carte.

First, I have generate my random index and the character stay in the first place.

My problem is : How should I make that each keyboard input makes my character move in a random place in the array?

This is my code:

hi everybody i'm trying to do a game with libgdx like "Cache-cache game" i want for my character staying 2 second in the first place and to give each 2seconde a new Random place of the array("carte") *first i have generate my random index and the character stay in the first place . but my problem is :: how i should making for than each keybord input my character moving in a random place in the array

any idea!!! this is my code:::

public class MainScreen implements Screen {

SpriteBatch batch;
private Texture carte;
private Texture mario;
private Array<Rectangle>foret;
private Animation animation;
private float time;
private Rectangle mari;
private Vector2 position;
private Rectangle mickey ;
private float counterTime; 
Game game;
public MainScreen(Game game) {
    this.game = game;
    batch = new SpriteBatch();
    carte = new Texture(Gdx.files.internal("foret.png"));

    animation = new Animation(3/3f , new TextureRegion(new Texture("mario1.png")) , new TextureRegion(new Texture("mario2.png")) , new TextureRegion(new Texture("mario3.png")));

    foret = new Array<Rectangle>();


      this.mari = depMarioRandom();
      Vector2 position = new Vector2();
      position.x = 0;
      position.y = 0;
}


public void carte(){
    foret = new Array<Rectangle>();
    for(int i =0 ; i<7 ; i++){
        for(int j =0 ; j<7 ; j++){
            Rectangle fore = new Rectangle();
            fore.x = (i*100)+100;
            fore.y = (j*50)+20 ;
            fore.width = 64;
            fore.height = 64;
            foret.add(fore);
            batch.draw(carte ,fore.x , fore.y , 64 , 64 );
        }
    }
}
public Rectangle depMarioRandom(){
    foret = new Array<Rectangle>();
    for(int i =0 ; i<7 ; i++){
        for(int j =0 ; j<7 ; j++){
            Rectangle fore = new Rectangle();
            fore.x = (i*100)+100;
            fore.y = (j*50)+20 ;
            fore.width = 64;
            fore.height = 64;
            foret.add(fore);
        }}
    int random = (int) ( Math.random() * foret.size );
    Rectangle randomX = foret.get(random);
     return randomX;

}

@Override
public void show() {


}
@Override
public void render(float delta) {

    Gdx.gl.glClearColor(1, 1, 0, 1);
    Gdx.gl.glClear(GL20.GL_COLOR_BUFFER_BIT);

    batch.begin();
    carte();
    counterTime += Gdx.graphics.getDeltaTime();
    time += delta;
    if(counterTime > 2f ) {// each second ==> one call to position random

         position = new Vector2(mari.x, mari.y);
         counterTime =0f;


   }else { // between 2 seconds
       if(Gdx.input.isKeyPressed(Keys.B)) { // if "B" of Keyboard is pressed
           counterTime =3f; // go directly to the next random position

}

} batch.draw(animation.getKeyFrame(time), mari.x, mari.y, 64, 64);

    animation.setPlayMode(Animation.PlayMode.LOOP);


    batch.end();
}
@Override
public void resize(int width, int height) {
}
@Override
public void pause() {
}
@Override
public void resume() {
}
@Override
public void hide() {
}
@Override
public void dispose() {

}

}


回答1:


so, you want to keep the the random changes of the position by time and also add a change by keyboard inpput , right?!

try this :

counterTime += Gdx.graphics.getDeltaTime();
time += delta;
if(counterTime > 2f ) {// each second ==> one call to position random

    position = new Vector2(this.mari.x, this.mari.y);
    counterTime =0f;


}else { // between 2 seconds
    if(Gdx.input.isKeyPressed(Keys.B)) { // if "B" of Keyboard is pressed
        counterTime =3f; // go directly to the next random position

    }
}


来源:https://stackoverflow.com/questions/34749056/move-a-character-randomly-with-time

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