How do I save byte arrays i.e. byte[] to Azure Blob Storage?

限于喜欢 提交于 2019-12-05 00:23:16

This used to be in the Storage Client library (version 1.7 for sure) - but they removed it in version 2.0

"All upload and download methods are now stream based, the FromFile, ByteArray, Text overloads have been removed."

http://blogs.msdn.com/b/windowsazurestorage/archive/2012/10/29/windows-azure-storage-client-library-2-0-breaking-changes-amp-migration-guide.aspx

Creating a read-only memory stream around the byte array is pretty lightweight though:

byte[] data = new byte[] { 1, 2, 3 };
using(var stream = new MemoryStream(data, writable: false)) {
    blockBlob.UploadFromStream(stream);
}

Update: UploadFromByteArray is back

MSDN documentation - from what I can tell in the source code, this came back for version 3.0 and is still there for version 4.0.

update:

UploadFromByteArray is back.

public void UploadFromByteArray (
    byte[] buffer,
    int index,
    int count,
    [OptionalAttribute] AccessCondition accessCondition,
    [OptionalAttribute] BlobRequestOptions options,
    [OptionalAttribute] OperationContext operationContext
)

http://msdn.microsoft.com/en-us/library/microsoft.windowsazure.storage.blob.cloudblockblob.uploadfrombytearray.aspx

I also know nothing about Azure, but using Streams, you could approach it as follows:

//byte[] data;

using(var ms = new MemoryStream(data, false))
{
    blockBlob.UploadFromStream(ms);
}

This is the function I currently use:

//CREATE FILE FROM BYTE ARRAY
public static string createFileFromBytes(string containerName, string filePath, byte[] byteArray)
{

    try {

        CloudStorageAccount storageAccount = CloudStorageAccount.Parse(ConfigurationManager.ConnectionStrings("StorageConnectionString").ConnectionString);



        CloudBlobClient blobClient = storageAccount.CreateCloudBlobClient();
        CloudBlobContainer container = blobClient.GetContainerReference(containerName);

        if (container.Exists == true) {
            CloudBlockBlob blockBlob = container.GetBlockBlobReference(filePath);


            try {
                using (memoryStream == new System.IO.MemoryStream(byteArray)) {
                    blockBlob.UploadFromStream(memoryStream);
                }
                return "";
            } catch (Exception ex) {
                return ex.Message.ToString();
            }
        } else {
            return "Container does not exist";
        }
    } catch (Exception ex) {
        return ex.Message.ToString();
    }
}
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