Reset mock verification in Moq?

落花浮王杯 提交于 2019-12-03 09:17:39

I don't think you can reset a mock like this. Instead, if you know that Fizz should be called once when transitioning to state 1, you can do your verifies like this:

objectUnderTest.DoStuffToPushIntoState1();
foo.Verify(x => x.Fizz(), Times.Once());  // or however many times you expect it to be called

objectUnderTest.DoStuffToPushIntoState2();
foo.Verify(x => x.Fizz(), Times.Once());

Having said that, I would still create two separate tests for this. As two tests, it's easier to see whether the transition into state 1 is failing, or the transition into state 2 is failing. Additionally, when tested together like this, if your transition into state 1 fails, the test method exits and your transition into state 2 doesn't get tested.

Edit

As an example of this, I tested the following code with xUnit:

[Fact]
public void Test()
{
    var foo = new Mock<IFoo>(MockBehavior.Loose);

    foo.Object.Fizz();
    foo.Verify(x => x.Fizz(), Times.Once(), "Failed After State 1");

    // stuff here
    foo.Object.Fizz();
    foo.Verify(x => x.Fizz(), Times.Once(), "Failed after State 2"); 
}

This test fails with the message, "Failed after State 2". This simulates what would happen if your method that pushes foo into State 2 calls Fizz. If it does, the second Verify will fail.

Looking at your code again, since you are calling one method to verify it does/does not call another method on the mock, I think you need to set CallBase to true so that the base DoStuffToPushIntoState2 is called rather than the mock's override.

stackunderflow

I think long after this post was created they added the functionality that the OP had asked for, there is a Moq extension method called Moq.MockExtensions.ResetCalls().

With this method you can do exactly what you wished as shown below:

[Test]
public void Justification()
{
    var foo = new Mock<IFoo>(MockBehavior.Loose);
    foo.Setup(x => x.Fizz());

    var objectUnderTest = new ObjectUnderTest(foo.Object);

    objectUnderTest.DoStuffToPushIntoState1(); // this is various lines of code and setup

    foo.Verify(x => x.Fizz());

    foo.ResetCalls(); // *** Reset the verification here with this glorious method ***

    objectUnderTest.DoStuffToPushIntoState2(); // more lines of code

    foo.Verify(x => x.Fizz(), Times.Never());
}

Update

Now instead of .ResetCalls() we should use .Invocations.Clear() on the latest version of the library:

foo.Invocations.Clear()

I have also witnessed the Times.Exactly(1) verification failure across unit tests using MoQ, with a "was called 2 times" error message. I see this as a bug in MoQ, as I would expect clean mock states on every test run.

My work around was to assign a new mock instance and test target in the test setup.

private Mock<IEntityMapper> entityMapperMock;
private OverdraftReportMapper target;

[SetUp]
public void TestSetUp()
{
  entityMapperMock = new Mock<IEntityMapper>();
  target = new OverdraftReportMapper(entityMapperMock.Object);
} 

You could use the Callback method instead of Verify, and count the calls.

This is demonstrated on the Moq Quick Start page, thus:

// returning different values on each invocation
var mock = new Mock<IFoo>();
var calls = 0;
mock.Setup(foo => foo.GetCountThing())
    .Returns(() => calls)
    .Callback(() => calls++);
// returns 0 on first invocation, 1 on the next, and so on
Console.WriteLine(mock.Object.GetCountThing());
AustinTX

Depends on which version of Mock you use, I know for sure we can do this

someMockObject.ResetCalls();

This is indeed unit test abuse as you are verifying two things in one test. Your life would be much easier if you took the ObjectUnderTest initialisation out of the test and into a common setup method. Then your tests become much more readable and independant of each other.

More than production code, test code should be optimized for readability and isolation. A test for one aspect of system's behavior should not affect other aspects. It really is much much easier to refactor common code into a setup method than to try to reset the mock objects.

ObjectUnderTest _objectUnderTest;

[Setup] //Gets run before each test
public void Setup() {
    var foo = new Mock<IFoo>(); //moq by default creates loose mocks
    _objectUnderTest = new ObjectUnderTest(foo.Object);
}
[Test]
public void DoStuffToPushIntoState1ShouldCallFizz() {
    _objectUnderTest.DoStuffToPushIntoState1(); // this is various lines of code and setup

    foo.Verify(x => x.Fizz());
}
[Test]
public void DoStuffToPushIntoState2ShouldntCallFizz() {
{
    objectUnderTest.DoStuffToPushIntoState2(); // more lines of code
    foo.Verify(x => x.Fizz(), Times.Never());
}

Addition to answer by @stackunderflow (haha, nice nick :))

In later versions of Moq, Moq.MockExtensions.ResetCalls() was marked as obsolete. mock.Invocations.Clear() should be used instead:

foo.Invocations.Clear();

Next approach works fine for me (using Moq.Sequence)

    public void Justification()
    {
        var foo = new Mock<IFoo>(MockBehavior.Loose);
        foo.Setup(x => x.Fizz());

        var objectUnderTest = new ObjectUnderTest(foo.Object);

        objectUnderTest.DoStuffToPushIntoState1(); // this is various lines of code and setup

        foo.Verify(x => x.Fizz());

        // Some cool stuff

        using (Sequence.Create())
        {
            foo.Setup(x => x.Fizz()).InSequence(Times.Never())
            objectUnderTest.DoStuffToPushIntoState2(); // more lines of code
        }
    }

Let me know if it worked out for you

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