Cannot debug Swift module/framework embedded in Objective-C app

☆樱花仙子☆ 提交于 2019-12-02 18:00:13
Tim Friedland

For me it was just as simple as it was painful and time consuming:

import SDWebImage was the PROBLEM, because one of the frameworks had the SDWebImage already packed in it(and I couldn't see it), and that framework happened to be Objective-C, and the app was Swift. I also added the SDWebImage to the project, because I use it in the classes I write, and that what created the mess the Xcode debugger couldn't deal with. So basically, make sure you don't have ANYTHING duplicated in ANY way, I'd check for common things like SDWebImage for example.

use fr v instead po for debugging

For more debugging https://www.codeproject.com/Articles/1181358/Debugging-with-Xcode

fredericouimet

I discussed this issue with an Apple engineer named Sean at WWDC 2017.

My team spent weeks trying to figure this out, and it ended up being a bug on Apple's compiler, which we could never have figured out by ourselves. Also, it has a VERY easy workaround.

There happens to be a bug with the way the compiling flags get aggregated from the frameworks and the project, and the "pure Objective-C" project "activates" it.

Solution: add one single, empty Swift file ("Whatever.swift", or whatever) in your Objective-C project, making it not-pure-objective-c anymore (new->file->Swift file, don't create the bridging header. The file will only contain the import of Foundation).

And that's it. Problem solved.

rjstelling

tl:dr

Add a user defined setting under "Build Settings" for your app target.

SWIFT_VERSION = 2.3

More Info

I'm unsure if this is an Xcode 8 bug or if it's Apple policy (to try an force developers to Swift 3.0?). But... by default Xcode 8 installs the Swift 3.0 versions of the standard Swift runtime libraries.

When it comes to debugging with LLDM the Swift 2.3 modules fail to load (in to the Swift 3.0 runtime).

Forcing the app to use Swift 2.3 (or legacy Swift as Apple call it), fixes the issue.

Swift apps have this setting exposed by Xcode but you have to manually add it for an Objective-C app.

Further Advice

Port your Swift 2.3 code to Swift 3.0 as soon as possible, Apple won't support 2.x for very long.

In my case, I had to remove Objective-C Bridging header from build settings file. My Bridging header file did not do anything.. so it was okay.

I ran into the error in auto-import: failed to get module 'XYZ' from AST context message while attempting to debug in an 9.3 simulator. Switching to a 10.2 simulator resolved the issue.

I ran into this when building a framework with Carthage. Trying to debug would print the error, which referenced an Obj-C framework dependency.

I found this blog post which suggested adding a the following user-defined build setting to my project:

For Debug: REMOVE_HEADERS_FROM_EMBEDDED_BUNDLES = NO

For Release: REMOVE_HEADERS_FROM_EMBEDDED_BUNDLES = YES

This fixed the issue for me.

Try to restart Xcode. In my case it resolved an issue.

In my case there was a compiler error in the "C" code which was reported in LLDB, after fixing the error LLDB started working again.

As suggested by Tim https://stackoverflow.com/a/41876400/1840269 the root cause to our problem was a matter of duplicates.

We had a obj-c wrapper category for SDWebImage that was used from both obj-c and Swift. When Importing the category from Swift everything blew up because of redefinition/duplicate import since the SDWebImage pod already exposed it self as a Swift module.

The solution? We re-implemented the obj-c category as a Swift extension - and kept using it from both Swift and obj-c by adding @objc in front of the extension and importing the #import "product-Swift.h" file from obj-c.

And maybe start with checking: https://developer.apple.com/library/content/qa/qa1947/_index.html.

I just took 2 days for me to resolve and debugging through print command all the time. Now I got the issue:

My project is in Swift and I was using objective-C library same as imported in pods for swift(old Objective-C project merged in this one) and was using import IQKeyboardManager as well as import "IQKeyboardManager.h" header as well. That conflicts and deleting the header one resolved my issue finally. You can check with this type of duplicity in libraries.

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