making android emulator work for 1600x1200

本秂侑毒 提交于 2019-12-02 04:19:48

The emulator currently doesn't support this (it is a limit on the size of some memory areas it uses). You don't need to run with such a resolution, though, because there are no devices shipping with that size.

For sizes like 1024x480 that you say parts are not visible, I assume this is because the window at the resolution doesn't fit on your computer's screen? If so, you can supply an argument to the emulator (I forget what it is exactly) to scale the screen down so it will fit. Though of course you won't then be seeing all of the pixels your app is drawing.

I don't know if it's possible to change the resolution of the emulator to 1600x1200, but why do you want to do that?

Android doesn't support that resolutions. With gingerbread, maximum resolution will be 1280×760.

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