vector-graphics

Precise control over Androids VectorDrawable animations

青春壹個敷衍的年華 提交于 2019-11-27 10:49:18
问题 UPDATE: Solution found! Scroll down for my accepted answer! I want to animate multiple elements of one image and link the animation to ViewPagers position (so multiple elements are morphing or flying in/out depending on the current page being dragged). So, is there a way to precisely control the current frame of the animation? For example let's assume i have this set: <?xml version="1.0" encoding="utf-8"?> <set xmlns:android="http://schemas.android.com/apk/res/android"> <objectAnimator

SVG to Android Shape [closed]

和自甴很熟 提交于 2019-11-27 10:25:36
I'm wondering how vector drawing in Android with the Shape class may resemble another vector drawing standard. Since Shape is a Drawable , and Drawables are usually defined as XML, it sounds a lot like the vector drawing commands in SVG. My question is this: Has anybody created an XSLT transformation, or other mechanism, for converting an SVG drawing description into Android Shapes? dgmltn Another non-GPL'd library (this one is Apache License 2.0), the one used in Google's Androidify app: svg-android https://github.com/pents90/svg-android Well, not exactly. But I do have ported libsvg to

Change fill color on vector asset in Android Studio

徘徊边缘 提交于 2019-11-27 10:08:15
Android Studio now supports vector assets on 21+ and will generate pngs for lower versions at compile time. I have a vector asset (from the Material Icons) that I want to change the fill color. This works on 21+, but the generated pngs do not change color. Is there a way to do this? <vector android:height="48dp" android:viewportHeight="24.0" android:viewportWidth="24.0" android:width="48dp" xmlns:android="http://schemas.android.com/apk/res/android"> <path android:fillColor="@color/primary" android:pathData="M9,16.17L4.83,12l-1.42,1.41L9,19 21,7l-1.41,-1.41z"/> YYYY-MM-DD Don't edit the vector

Error when trying to overload an operator “/”

别说谁变了你拦得住时间么 提交于 2019-11-27 08:51:41
I recently start teaching myself game programming. Someone recommend me to start with Python and I got the book "Beginning game development with Python and Pygame: From novice to professional". I got to a part where they teach about Vectors and creating a Vector2 class. Everything was going well until I tried to overload the division operator. My code goes like this: class Vector2(object): def __init__(self, x=0.0, y=0.0): self.x = x self.y = y def __str__(self): return "(%s, %s)"%(self.x, self.y) @classmethod def from_points(cls, P1, P2): return cls(P2[0] - P1[0], P2[1] - P1[1]) def __add__

Drawing transform independent layout bounds in JavaFX

这一生的挚爱 提交于 2019-11-27 07:12:51
问题 For a simple vector drawing app I am looking to implement a "Selection Box", that is a graphic representation of the layoutBounds of a Node. Example: Thanks to jewelsea and his BoundsExample, I have a good understanding now on how to get the data for the box. The part I am struggling with is actually drawing the box on the scene, in a way that correctly respects the transformations on the nodes. Correctly in this case means the bounds logical size get scaled with a node, but the stroke of the

Drawing SVG in .NET/C#? [closed]

左心房为你撑大大i 提交于 2019-11-27 06:51:48
I'd like to generate an SVG file using C#. I already have code to draw them in PNG and EMF formats (using framework's standard class System.Drawing.Imaging.Metafile and ZedGraph ). What could you recommend to do to adapt that code to SVG? Preferably I'd like to find some library (free or not) that would mimic System.Drawing.Graphics interface. Autodidact Check out the SVG framework in C# and an SVG-GDI+ bridge project. From the above web page... The SvgGdi bridge is a set of classes that use SvgNet to translate between SVG and GDI+. What this means is that any code that uses GDI+ to draw

Rendering Vector Graphics in OpenGL? [duplicate]

|▌冷眼眸甩不掉的悲伤 提交于 2019-11-27 05:29:39
问题 This question already has answers here : Displaying SVG in OpenGL without intermediate raster (5 answers) Closed 2 years ago . Is there a way to load a vector graphics file and then render it using OpenGL? This is a vague question as I don't know much about file formats for vector graphics. I know of SVG, though. Turning it to raster isn't really helpful as I want to do real time zooming in on the objects. 回答1: Let me expand on Greg's answer. It's true that Qt has a SVG renderer class,

SVG rounded corner

有些话、适合烂在心里 提交于 2019-11-27 01:00:26
I have the following SVG: <g> <path id="k9ffd8001" d="M64.5 45.5 82.5 45.5 82.5 64.5 64.5 64.5 z" stroke="#808600" stroke-width="0" transform="rotate(0 0 0)" stroke-linecap="square" stroke-linejoin="round" fill-opacity="1" stroke-opacity="1" fill="#a0a700"></path> <path id="kb8000001" d="M64.5 45.5 82.5 45.5 82.5 64.5 64.5 64.5 z" stroke="#808600" stroke-width="0" transform="rotate(0 0 0)" stroke-linecap="square" stroke-linejoin="round" fill-opacity="1" stroke-opacity="1" fill="url(#k9ffb0001)"></path> </g> I want to get a CSS-like border-top-right-radius and border-top-bottom-radius effect.

HTML5 Canvas Vector Graphics? [closed]

偶尔善良 提交于 2019-11-26 23:51:23
问题 Please tell me what libraries for drawing and handling of vector graphics within HTML5 Canvas do you know? Thank you!!! 回答1: There are a few options. I haven't used either of these libraries, but from what I can tell Cake seems generally more impressive, and imported, while also being three times as large. There is also the Burst Engine, currently an extension of processing.js, which is even smaller. I'm sure there are several more out there. Processing.js "Processing.js is the sister project

Xcode 6 allows VECTOR image assets… how to use them?

落花浮王杯 提交于 2019-11-26 21:24:10
I was fiddling with Xcode 6 vs images assets when I noticed something very interesting: we now can specify vector images in them (go see in the Utilities pane after selecting Images.xcassets). I tried a small app (containing a big UIImageView) with a .SVG image (didn't work), then a .EPS (didn't work either) and I finally tried a .PDF It worked! Well, although I saw the image, It appeared pixellated and not vectorized. So it seems Apple is preparing the way for vector icons/images. No more zillions versions of app icons, no more "@2x" images. But can anyone unlock that feature? Here're some of