Is there a way to incorporate vector graphics into LibGDX development?
I haven't found anything in LibGDX that would work with vector graphics. This post suggests that AGG is close as it gets, they also mentioned that it is a lot of pain. Is there a painless alternative ? P.T. There does not seem to be any painless support for vector graphics in Libgdx at this point (mid-2013). First, for vector graphics generally that means SVG in practice. Part of the problem with a "generic" SVG solution is that getting it to work with all the various corner cases seems to be an issue. However, if you are just trying to render your own SVG objects, you may have a simpler