Why does TextureCoordinates work as expected for a Viewport2DVisual3D, but not for a GeometryModel3D?
问题 I have a model that I created in 3ds Max. The model is a simple rectangle. Its texture has overlapping texture coordinates--the model should display the right half of the image file twice, side-by-side. I exported this model as an .obj , and converted it to XAML using Microsoft Expression Blend. I took the MeshGeometry3D from blend, and added it to a Viewport3D using two methods: Use a Viewport2DVisual3D with a Label as its Visual . Set the Label 's background to the texture image. Using this