unity--跟随
https://blog.csdn.net/u011484013/article/details/53931181 玩家: using System.Collections; using System.Collections.Generic; using UnityEngine; public class PlayerMove : MonoBehaviour { // Use this for initialization void Start () { } // Update is called once per frame void Update () { float h = Input.GetAxis ("Horizontal"); float v = Input.GetAxis ("Vertical"); if(h!=0 || v!=0){ transform.LookAt (transform.position+new Vector3(h,0,v)); transform.Translate (transform.forward*Time.deltaTime*5f,Space.World); } } } 宠物“: using System.Collections; using System.Collections.Generic; using UnityEngine;